Other > Closed suggestions

Make all towns guarded and have special locations for pvp

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Mars Sultan:
Your mileage may vary with this one. To me running through unguarded towns like Broken Hills for essential errands like buying uranium gives me that sense of unknown and imminent danger, weaving in and out of buildings and shit like that. It's a rush, man. As primitive as this game may seem, the player base has done a good job at (if nothing else) instilling that right amount of fear in the uninitiated.

Then again, in the past week I can only recall getting shot at in Klamath and New Reno, and in those cases it was incompetent snipers that fail to land a crit three times in a row with headshots that cost 9 AP to perform. If anything, these "PKers" should shape the fuck up imo

Roachor:

--- Quote from: Wipe on February 28, 2010, 03:32:49 pm ---Thats where i stoped to read.

But seriously, its nonsense to put guards everywhere, make noob island or any idea like that. New player must see how game looks like on start, so (s)he can decide - is it game for me, or not? If not, (s)he can look for something else on 2nd or 3rd level; if we wait with showing true face of wasteland to 10 level or something like that, we just waste players time.

--- End quote ---

Low level players have no weapons, no armour and very few hp, it's not pvp its slaughtering infants. Broken hills isn't really an issue as the only reason to go there is for higher lvl mats to craft, by that point you should be able to defend yourself. Its more like the den/rew reno/ klamath situation where you have minigunners mowing down lvl 2 chars to get the crap they carry (which is worth less than the ammo they just used to get it).

DrapiChrust:

--- Quote from: Roachor on February 28, 2010, 11:39:01 pm ---Low level players have no weapons, no armour and very few hp, it's not pvp its slaughtering infants. Broken hills isn't really an issue as the only reason to go there is for higher lvl mats to craft, by that point you should be able to defend yourself. Its more like the den/rew reno/ klamath situation where you have minigunners mowing down lvl 2 chars to get the crap they carry (which is worth less than the ammo they just used to get it).

--- End quote ---

So they can keep close to the guarded cities. NCR, Hub, Junktown.

The problem with newbies is that they quite often start the game without the clue of what is waiting for them (we can do nothing with that), then get spawned i.e. in redding and get shot on the spot (heard such stories several times). Then they think i.e. "I'll go to Klamath, it's the low level town, right?"
WRONG. Another shot on the spot.

I think the simplest thing to make a newbie's life a bit easier is to make new chars spawn only in guarded towns. This way even a completly oblivious new guy will know AT LEAST ONE generally safe place he can stick to.

The other problems with unguarded towns are sadly due to a huge amount of idiocy of trigger-happy Mom-Doesn't-Love-Me-So-I'll-Go-And-Kill-Every-Char-I-Met-And-Show-How-Awesome-I-Am-Robbing-Them-Of-Their-Shovels sort of guys. The problem isn't with PKs but with obsessive sociopatic PKs.
 But I don't think we can do enything about it, do we? Maybe an in-game therapy sessions?

Badger:

--- Quote from: DrapiChrust on March 01, 2010, 12:07:18 am ---The problem isn't with PKs but with obsessive sociopatic PKs.
 But I don't think we can do enything about it, do we? Maybe an in-game therapy sessions?

--- End quote ---

You make behaving like a sociopath have ingame consequences. Makes sense to me. If you've gunned down a lot of people in cold blood, people ought to treat you like the psycho you are.

Wire:
I wonder, how does it come that on TLA there are no guarded towns, still its not dead server. People cooperate to guard they city. One more strange thing is that TC referes to guarding city. Instead we see only instant killing/gridcamping/etc

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