Other > General Game Discussion
how the perk Living Anatomy really works?
Pedopanda:
--- Quote from: Solar on February 17, 2012, 05:21:19 PM ---Well, roughly:
With LA
Values are Luck 1 - Luck 10
5-10% chance of crit success
5-0.5% chance of failure
Rest is normal
Without
0.5 - 5% chance of crit success
5 - 0.5 chance of crit failure
Rest is normal
--- End quote ---
herewegoagain.jpg
Doctor Eex:
I don't get why +5 damage was nerfed so bad.
Playing 2 14mm pistols in TB was fun, however 3 burst p90 or 2 burst lsw builds was more effective anyway. Was not any imbalance.
Now - another worthless perk.
Solar:
--- Quote from: Solar on February 17, 2012, 12:47:19 PM ---
It was reduced because a similar effect was created (fast shot?), essentially giving you LA effect for free on the trait it was actually useful for.
Then LA gives you that little boost to it, but I wanted the major effect to be the healing.
--- End quote ---
T-888:
--- Quote from: Doctor Eex on March 05, 2012, 08:10:38 PM ---Now - another worthless perk.
--- End quote ---
Still not worth to take , i've been thinking about some medic builds while ago , but for me two involve living anatomy in build such a waste.
Dzej:
I planed to make a suggestion anyway, so i'll do it just right here:
I thought of some sort of coherence between your FA skill, the healed amount and the CD you get for it.
Example: You have 300 FA. Target is wounded for 150 hp. Actually you would get a CD of 60 secs. But as 150 hp arnt demanging the full potential of your FA skill, it would divide the amount healed by your skill: 150/300=0,5. so the cd would be set to 0,5 of the regular time: 60 secs * 0,5 = 30 secs.
You could tie it to living anatomy to make it more attractive (though i would like it to work that way)
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