Other > Suggestions
new anti-fast relog, sleepy characters after login
avv:
--- Quote from: chocolate_chip_cookies on February 17, 2012, 12:50:23 PM ---I can but do I want to do that? No.
--- End quote ---
So the game should cater precisely for you and your playstyle? Do you realize that the way you play is quite far cry how many others play it?
--- Quote from: chocolate_chip_cookies on February 17, 2012, 12:50:23 PM ---And I have had pvp where I go to New Reno and kill someone and he comes back with an alt. And I have died from that. It still doesn't bother me.
--- End quote ---
It doesn't bother me either because I'm gonna do it myself too. This isn't about what bothers who but how the game is going to turn out. Do you think it's okay that beginning and occasional pvp players will have no place in late game pvp because they don't have enough characters to put on worldmap for relogs?
JovankaB:
--- Quote ---So the game should cater precisely for you and your playstyle? Do you realize that the way you play is quite far cry how many others play it?
--- End quote ---
Oh the irony.
Let's forget about initial suggestion.
I think it would be perfect if returning from respawn, healing, restocking would be more less
the same as relogging on another charater. The question is how can it be done, and
preferably in a way that doesn't hurt PvE too much. It could be SPECIAL penalty in following
way: You get -10 SPECIAL penalty points.
First, PE is penalized down to 1.
If there are still some penalty points, the remain points are used to penalize ST
If there are still some penalty points, the remain points are used to penalize LK
And so on, I'm not sure about the order, but the point is it should be SPECIALs
that matter the most in PvP and PvE the least. I think PE should be first.
If you are turn based PvE 120 seconds of such penalty wouldn't be a big deal.
I mean, seriously, you can use the time to increase range from enemies
or whatever even if you get immediately encounter. RT PvE first 120 seconds
would be a bit worse but you could still one hex enemies. We are talking about
2 minutes (or similar time) after login here while your character is "sleepy".
Mercenerias should get the same penalty.
Lordus:
You cant just simply eliminate some behaviour by implementing and enforcing the rules. It does not work so simply in real world, where most of people's actions are unanonymous, the more in internet environment.
I can give you real life shiny examle. Look at prohibition in US in 1920s. They prohibit alcohol consumption (=very popular activity), but people did not care. And people who organized alcohol distribution profited from that.
I will tell you what wil be result. More players (than previous session) would use proxies, because they experienced comfort of fast relog. The "good guys" will suffer more, because they will need more time for basic agenda (=undisputable result of implementing cooldown) and they will be more pissed on players who will use proxies. Also GMs, instead of spending time in events activities, they will catch players.
Fonline environment without dual logs and fast relogs is castle in the air.
What really could works, are game mechanisms which prefer "no dual log or no fast relog behaviour". Examples?
Raise (or lower :) ) negative HPs to higher values. If char would have minus 100 hps, he will not so quick abandon his current char for another.
TC (organized PvP) should not be based on rule that allows to concentrate and prepare many alts (loitering) but it should be based on fast action => fast reaction principles. ... and others. This could work, not naive dreams.
avv:
--- Quote from: Lordus on February 17, 2012, 06:54:07 PM --- You cant just simply eliminate some behaviour by implementing and enforcing the rules. It does not work so simply in real world, where most of people's actions are unanonymous, the more in internet environment.
--- End quote ---
How often did you really see an obvious mass-scale pvp fastrelog in previous session? I remember seeing like one. People didn't bother to bypass the relog timer that much. Instead they used taxi proxy to bring back their dead guys.
Lordus:
--- Quote from: avv on February 17, 2012, 07:06:02 PM ---How often did you really see an obvious mass-scale pvp fastrelog in previous session? I remember seeing like one. People didn't bother to bypass the relog timer that much. Instead they used taxi proxy to bring back their dead guys.
--- End quote ---
Dont forget, that current session behaviour arises from the conditions they were at the beginning of the session. If personal comfort is reduced, people strive to improve it, even they will violate rules. So comparsion between previous and current session could not work.
But more important is the aproach. I just dont like reductions, eliminations, limitations as a solution for gameplay fixes.
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