Other > Suggestions

new anti-fast relog, sleepy characters after login

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JovankaB:
Or maybe reducing perception to 1 and combat skill by 50% for 5 minutes.

Even if we forget about all other aspects of multi-logging,
I think at least sleepiness nerfing combat powers right after relog is reasonable to think about.

I don't think fights should be about who gathered more alts over town...

Brooce:

--- Quote from: JovankaB on February 15, 2012, 08:04:04 PM ---Or maybe reducing perception to 1 and combat skill by 50% for 5 minutes.

Even if we forget about all other aspects of multi-logging,
I think at least sleepiness nerfing combat powers right after relog is reasonable.

I don't think fights should be about who gathered more alts over town...

--- End quote ---

I honestly don't know why people are trying to argue you over this. It is completely reasonable mechanic. I think most of the people in this thread are just afraid to lose their advantage.

Lonelylurker:
I like the idea too although fine-tuning the penalty could be tricky.

Is it possible to make it so that you couldn't start combat (i.e. take any action that would make you go on the combat timer) but could still defend yourself if attacked (i.e. if somebody puts you on combat-time you can act freely)?.

 It could still be abused by having a team-mate punch you to enable you to act, but if your actions during the 'self-defense' time didn't reset the timer then needing a teammate to punch you every 10 seconds would still be a drain on your -sides- effectiveness.

It could be justified as an adrenaline surge when your 'tired' character realizes somebody's shooting at them.

avv:
For pvp this feature is probably quite must or we will have fucking ridiculous pvp in this session. The login cooldown should only disable attacking for equal time it aproximately takes to spawn, regear and come back. I tested dying in reno, spawning, going to my spawnbase, grabbing stuff and driving back to reno. It took 45 seconds. Add spawntimer which is 1 minute and you got 1min 45 seconds. Since people take differend ammount of time to come back and regear and for example bh spawn is further away, the timer could be set to plain 2 minutes. This would give enough time for winning team to prepare for whatever the losers decide to send against them.

Cryofluid:
Thank you so much Doctor Jovanka for this suggestion.

I know limiting fast relog is very unpopular but it must be limited in some way.

New rules for pvp battles are now as follow:

=> ennemy detected in a town
=> take your time to place enough pvp alt over the map
=> launch the attack

As we are lazy, we still try to fight without alts over map
=> last night the defeat in Den was bitter

I know a game isn't meant to be realistic but to kill 3 times in a row the same character and finally die because no one lives forever (lack of ammo, Stimpacks), I find it so lame.

Of course, town control battles concern only a small part of the community and maybe fast relog is a good thing for others.

But, this new rule of bringing pvp alt over map before beginning battle, well I will farm or do small scale pvp battles until it changes.


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