Other > Suggestions

Shotguns

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Brooce:

--- Quote from: JovankaB on February 15, 2012, 08:12:50 pm ---That's far, far too big requirements. You don't need 200 SG with any shotgun and Doctor 150 is a lot even for pure doctor character.

I would suggest Small guns 150% (maybe even less) and Repair 100% + doing some shotgun-related quest for flavor.
"You know everything about shotguns, you can shoot faster with them -1AP", terrible description, but something like that :P
or Higher chance to cripple it's interesting too.

--- End quote ---

Yeah the reqs were a bit ridiculous, I have edited them. Maybe the perk could say:
"Your skill with the shotgun and your knowledge of human anatomy allows you to target pressure points and break them."

Reconite:


Half the work is already done for a perk like this.

Solar:
Any perk to do with combat is not going to be a support perk, it'll be a normal perk.

Extra chances to cripple, well, its kind of stepping on the toes of the Melee weapon effects I was planning, but I suppose it could work if they occurred at a reduced rate with respect to them.

Nexxos:
The only thing what (bigger, bursting) shotguns need, is a knockback effect added to every burst (same way as slapping, no AP negated, but you need to raise up again), and possibly a small chance of crippling limbs with bursts (scatter damage doesn't only hit you in the tors).

yoz:
Although the damage is decent, it doesn't compensates for the severely limited range enough to make it a useful weapon. Doing the same damage at 1 hex as at maximum range doesn't help either. Most people that use high end shotguns I think do it only for a goof and only against npcs.

I would like it if the bursts cause knock downs. If they only caused knockbacks that cost no AP that would have no effect in tb combat.

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