Other > Suggestions

Shotguns

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Solar:

--- Quote ---Uh no thanks. Heavy handed has shown us where stunning and knockdowning attacks take us - to the trollzone! It should be a rule of thumb to never take control off from players. They should never be dismobilized by another player or anything else for longer than brief moments. It works against npcs and is fun because npcs swarm you and you need to dismobilize them. But npcs don't have feelings so they can be threated as you want.
--- End quote ---

I mean the one that stopped at 0 HP.

Ammo effects are pretty limited, without everything being reworked.

Crazy:
Well, if there were just a flechette ammo with -20%DR or -10%DR mod and AP perk, combined with an auto knockdown on burst (or roll against EN-5, or maybe only on stonewall target), I think it would become a very good weapon for building assault. It would pack a lot of punch and the bonus KD would be useful without being OP, but on another hand it still have shitty range.

ThePhoenix77:
In case anyone is interested in how some actual shotguns rounds work. Flachette, Buck and Ball rounds, Bolo rounds, Rhodesian jungle rounds, Arrow round (home-made), Dragons breath rounds.
http://www.youtube.com/watch?feature=player_profilepage&v=RP4FjODPDFA

Brooce:
I have a suggestion. If a support perk is the way we are choosing to go. I think there should be the DT perk Jovanka is talking about, but how about this:

Shotgun Surgeon
Requirements: Small Guns 150, Doctor 100
Bonus: Aimed shots with a shotgun are significantly more likely to cripple limbs.

This gives the shotgun a different role than an smg, which is what I feel we are trying to do here. Now instead of being just another high damage mid range weapon, the shotgun becomes a counter to big guns and snipers.

I could see myself creating a 2 aimed shot shotgun build, (with jet or 2 action boys obviously) for the sole purpose of countering BGs and Snipers in PvP.

Imagine it, people are fighting in town for TC or whatever, they turn a corner or enter a building and BOOM you cripple their right arm. Guess whose not using their weapon any more? With two aimed shots you can double tap, BOOM BOOM, eye damage and crippled right arm. Did you kill the player with those aimed shots? Probably not, but you have rendered them useless. Making the shotgun a type of utility weapon for crowd control.

I know what you may be thinking, "well this just sounds like a mid range sniper." So make it so that the perk doesn't rely on crits. This way it doesn't have to be another 10 luck, more critical, even more critical build. Giving the player much more versatility in what perks they want.

*edit in name and reqs.

JovankaB:

--- Quote from: Brooce on February 15, 2012, 08:00:53 PM ---Surgical Shotgun Precision
Requirements: Small Guns 200, Doctor 150
--- End quote ---

That's far, far too big requirements. You don't need 200 SG with any shotgun and Doctor 150 is a lot even for pure doctor character.

I would suggest Small guns 150% (maybe even less) and Repair 100% + doing some shotgun-related quest for flavor.
"You know everything about shotguns, you can shoot faster with them -1AP", terrible description, but something like that :P
or Higher chance to cripple it's interesting too.

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