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need a better fonline game

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Killy:

--- Quote from: Solar on February 14, 2012, 01:38:33 PM ---Ha, what an unusal way of replying to someone agreeing with you. Kudos.

Tell you what, just for you, I'm going to stop working on the game, allocate myself 5 hours, no, 6 hours, and see if I can craft a gun in that time to confirm/disprove my hypothesis that that claim was hyperbole!  ::)

--- End quote ---

oh crap this game will truly become "hello kity" after the next update

Killy:

--- Quote from: Solar on February 14, 2012, 01:54:27 PM ---He's not new either, he says he made BBs like the old patch.

I'm not claiming there's no learning curve, I'm saying that a returning player saying he can not craft 1 gun in 6 hours must be using hyperbole.

If he has really used those 6 hours armed with a sledgehammer, standing next to a rock, endlessly hamemring away at it and hasn't managed to get enough together to make 1 10mm pistol then fair enough, I just think it's pretty unlikely.

--- End quote ---

I was a power player, i know all old "dirty tricks" and i say it now, the game is too difficult for newcomers. I tried to play like one. The first huge obstacle i noticed is new buffed npc encounters, they have too many hps for simple broken(newbs) alts, crafters, etc. They do too much dmg, do too many critical hits ( mostly unarmed npcs which makes 1 hex bursting troublesome since They have more than 100 hp, they can withstand the first burst and crit knock you down the next sec). They are a pain in the ass for newbs while powerbuilds deal with them in 5 sec, since it was the only easy source of tier1 guns, we are made dig and craft tier1 weapons and ammo, and here it starts again. U have to "waste" hours, walk from mine to mine just to get 20 ore and minerals, some people said they always find 400 ore. Dunno how they do it, I swear that i have never found more than 20 at once, I had to waste time, look for ore just to craft a gun that was lost in the next encounter, and this is the most frustrating thing. ( its wasting time and most people dont like to do it, its not fun ) Im not even gonna talk about sneak which is absurd in multiplayer game ( i made 1 sneak acc just to see how it works out, and im 100% sure its overpowered), but leaving the gecko or broken hills mine with 20 ore after 1 wasted hour of traveling the wasteland, runnig away from encounters, players etc. just to be killed by an invisible sneaker is not even harsh, its radiculous. U said that trade is broken and will be fixed in the near future so i leave this bullshit for the time being.

Lets make it clear, i know how to lvl up from 1 to 24 in a few hours, sigh I can set up a bot and the acc will be ready the next morning, its not a problem, i know how to dual log to transfer stuff from 1 acc to another, I can buy a base myself etc. so all trolls like yoy( should have been banned for trolling) can quiet down.

avv:
But it has been said at least twice that buffed encounters are only temporary.

Besides there are still easy encounters from which you can get gear. Kill farmers near klamath and you get more ammo than you spend.

Killy:
ok , lets sum it up

encounters will be changed
trade will be changed
propably cows and slaves carry weight will be changed ( no more oh i digged up 400 ore ) - means crafting will be changed
TC will be changed

so what this wipe was about ? and what was it for ?

Solar:

--- Quote ---But it has been said at least twice that buffed encounters are only temporary.
--- End quote ---

The only ones that had their HP increased were BoS, Enclave, VC Patrol, Hub Patrol, Mutants - ie Encounters new players shouldn't have a hope in hell of beating anyway. There are very few NPCs with over 100 HP. All the others are exactly as they were before.

What is true is that human encounters give tiny xp for the effort they take compared to head shotting a molerat.



--- Quote ---encounters will be changed
trade will be changed
propably cows and slaves carry weight will be changed ( no more oh i digged up 400 ore ) - means crafting will be changed
TC will be changed
--- End quote ---

They will be changed and we'll have something better at the end of it. I lost count of the amount of times I had people whine about timeouts - when this is calibrated correctly you'll have something where you can generally turn up and get a decent amount, sometimes be unlucky, sometimes be lucky. Without any timeouts.

Trading hasn't yet been fixed to be what it should have been.





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