Other > General Game Discussion
need a better fonline game
Solar:
He's not new either, he says he made BBs like the old patch.
I'm not claiming there's no learning curve, I'm saying that a returning player saying he can not craft 1 gun in 6 hours must be using hyperbole.
If he has really used those 6 hours armed with a sledgehammer, standing next to a rock, endlessly hamemring away at it and hasn't managed to get enough together to make 1 10mm pistol then fair enough, I just think it's pretty unlikely.
avv:
--- Quote from: Solar on February 14, 2012, 01:16:41 PM ---I also think the factions, when they eventually get up and running, wil be an easy place for new comers to exist and learn the fundamentals.
--- End quote ---
That would be great. No matter where you spawn, you would have someone telling you what to do. That's what some people settle for, having someone to tell them what to do and accomplishing those demands.
But srsly, Stration had a point when he said that devs could play abit. It's actually pretty ballsy thing to say to a dev, but honestly something what many players think in the ape community. If there ever comes a situation in server that the gameplay starts to settle in a stable course and updates or constant developing isn't required you could try it. See the world how we players see it. Do what we do. No matter how much we describe our ingame expereriences it's nothing compared to actual gaming.
wladimiiir:
I don`t think that asking for some changes is the best and the easiest solution.
If you (we) want to have more people on server, you (we) should behave that way.
Helping new people: explaining them how the current system work, getting them hides for his first tent, telling him how to get his stuff is currently the ONLY way how to get more players IMO. But that has to be done in game not on forum.
Stration:
--- Quote from: Solar on February 14, 2012, 01:38:33 PM ---Ha, what an unusal way of replying to someone agreeing with you.
--- End quote ---
I really don't think your views coincide with mine.
I am not quite ready yet to provide a comprehensive answer as to why, but let me share one long-time observation of mine with you.
There is no division between easy and hard things in online games. The two categories are, rather than that, easy and impossible, where easy can be broken down into time-consuming easy and non-time-consuming easy, and impossible can be divided into only possible when cheating and outright impossible.
In addition to that, things can be divided into enjoyable and not enjoyable.
For players to welcome any change, the change has to introduce something that is 1) enjoyable; 2) not outright impossible.
Nearly all the changes that have been recently introduced qualify as changing the status of things from enjoyable to not enjoyable, and, more often than not, from non-time-consuming to time-consuming. Also, many things have been made impossible for loners.
Therefore, especially granted that many things that worked before now no longer work, there really is hardly any tendency to exaggerate present in the complaint threads that many players have started recently.
The bottom line: no changes > changes for the worse.
Solar:
Of course you miss the fact that some complain no matter what happens.
Like I say, it still needs work, but people have complained about every system. People will complain about every future system, I have no doubt.
Some of it is valid, some of it isn't. We've never wanted advanced stuff everywhere, that is our design choice. Its just taking a while for that to get nearer reality :p
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