Other > General Game Discussion

Private mines - how should they look like? [map]

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Vandal:
That's awesome! Also I would suggest if you pay 75,000 caps for that mine there SHOULD be hq ores and minerals.

Or you pay less you get a mine with only normal ores and minerals, you pay more you get hq aswell.

Rage master:
no, hq are rare and it would ruin idea of hq digging

Trokanis:

--- Quote from: Rage master on March 07, 2012, 02:13:16 pm ---no, hq are rare and it would ruin idea of hq digging

--- End quote ---

I'm sad to say it seems like you're posting a lot in places just to get your speech % up, but in any case, HQ materials like ore and mineral are not rare, and not even that hard to get.  I think that a mine that costs easily SEVEN times the amount of the second best base in the game (if you choose to build your own)  Should not deplete, and should have hq materials, but and a lower respawn rate and capacity, to help mitigate the production.

blahblah:
Devs said many times that HQ are in unguarded areas to make people cooperate and mine in groups if they want to be safe.
A HQ mine would allow carebears to have access to pretty much everything possible in the game to craft without even leaving the safety of their base and mine.

Vandal:
Even if you have HQ ores and minerals you will still have to go to unsafe places to craft better gears because they all require advanced workbench so I don't see a problem why a private mine that costs a fortune shouldn't have HQ ores and minerals.

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