fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • November 23, 2024, 06:51:51 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 [3] 4

Author Topic: the perk "right between the eyes" really works?  (Read 4117 times)

Solar

  • Rotator
  • Offline
Re: the perk "right between the eyes" really works?
« Reply #30 on: February 12, 2012, 07:53:15 pm »

Heh, 3 Int for MRD isn't what I'd call a harsh requirement. Could do with a perk at 6 which was a bit more useful for general bursters though.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

manero

  • FO:Reloaded
  • Offline
Re: the perk "right between the eyes" really works?
« Reply #31 on: February 12, 2012, 08:04:13 pm »

Heh, 3 Int for MRD isn't what I'd call a harsh requirement.

In current fonline 2238 you can make 3 BG bursters:
1. Double Burst +3 brd with 1 lk
2. Crit BG with +3 brd +1 lifegiver and 5 or more lk
3. Freak of nature with bursting weapon with one, two or without any BRD.

AD. 1 Its piece of shit because of 1lk(bypass, bypass, bypass).
AD. 2 BG with HP around 195-215 in this season ::) :D ;D
AD. 3 Its unbelieveable piece of shit.

Perfect BG burster should have at least 240hp, 3brd, 2 bursts and avarage luck(5lk). Int 2 allowed that. Int 3 not.

Int 2 is perfect way for bursters. Why? SG/BG 190%, Doc 95%. Thats the answer.

On the other hand its really easy to make similar to that "perfect burster" - energy burster with more than 240hp, 20% crit chance and 2 bursts(ofc its build with 2 INT). With current requirements for BRD/MRD perks BG burster cant answer to EW burster...

Please don't come with math or excel tables, its practice knowledge  ;)


« Last Edit: February 13, 2012, 08:49:13 am by manero »
Logged

yoz

  • yoz ace / yoz kage
  • Offline
Re: the perk "right between the eyes" really works?
« Reply #32 on: February 12, 2012, 08:43:50 pm »

RBtE was a bit weak. Next update helmet anti crit mods will be doubled and RBtE will reduce them by 50%, not 25%.

To be clear, if a helmet reduces critical chance by 20%, the perk will nerf the helmet crit chance reduction to 10% (not to 0), right?
Logged
Kill the men, rape the women, eat the children.
Re: the perk "right between the eyes" really works?
« Reply #33 on: February 12, 2012, 09:09:20 pm »

At the end after update with the perk we'll have the same amount of critical as we have now without the perk. Do not like this way of "boosting" RBtE.
Logged

Solar

  • Rotator
  • Offline
Re: the perk "right between the eyes" really works?
« Reply #34 on: February 13, 2012, 12:41:06 am »

That's correct.

Helmets and rbte both get a little more use.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: the perk "right between the eyes" really works?
« Reply #35 on: February 13, 2012, 12:58:52 am »

i really dont get why every single season cheap builds are more better then the most expensive ones ( except gauss ), BG needs the most expensive gun and a ton of ammo, sigh everyone knows what im talking about, so why i keep seeing all this "snipers must be as strong as bgs" ok dude flat the prices, make sniper rifle eat ammo in the same way or make the ammo 10 times more expensive and its gonna be as u want it
Logged
http://www.youtube.com/watch?v=Cnf6eia8M2k
FO by sadists for sadomasochists
Re: the perk "right between the eyes" really works?
« Reply #36 on: February 13, 2012, 02:20:07 am »

1.
Quote from: Lisac
Right Between the Eyes
Ranks: 1
Generic requirements: Level at least 15, Small Guns, Big Guns, Energy Weapons or Throwing at least 200
Description: You are able to hit your target with unerring accuracy. Helmets are no protection against you!

2. http://fo2238.fodev.net/wiki/Perks

I more trust to Lisac. Therefor better take RBE (-10% from CA), that more critical (+5%).

« Last Edit: February 13, 2012, 02:32:17 am by Oliver »
Logged

Swarm

  • Guest
Re: the perk "right between the eyes" really works?
« Reply #37 on: February 13, 2012, 04:46:01 am »

Right between the eyes was really good the first few days of wipe as it was -cirt power mod, but it was changed so I guess if you are really worried about -2.5 crit chance to a helmet its worthless with a high luck / high crit build. I think I would use this perk if you have a lower luck build, just what I think with the current status of this perk.

Man of steel + helemt is -20 crit mod, so it makes it -15 crit chance with this perk. I think the way this work is you get a crit roll of 100 (which is max without better critical) an opposing player with man of steel + helmet is -15 crit chance, which makes it a crit roll of 85 which does a lower crit roll in damage and cripple wise. I hope this is the way it works, unless it doesn't I would like to know how these minus crit mods work.

The first week of the wipe this perk was giving laser rifles and sniper rifles 150-200 average crits, so it was a must need perk before it was changed.
Logged

avv

  • Offline
Re: the perk "right between the eyes" really works?
« Reply #38 on: February 13, 2012, 10:07:31 am »

Why is laser 40-60 dmg anyway? That's insane ammount of damage for such an easy to get weapon. If you haven't got the means to farm unity, you can still buy them from shops with lesser stuff.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: the perk "right between the eyes" really works?
« Reply #39 on: February 13, 2012, 11:27:36 am »

Why is laser 40-60 dmg anyway? That's insane ammount of damage for such an easy to get weapon. If you haven't got the means to farm unity, you can still buy them from shops with lesser stuff.
1. Laser has lower range than sniper rifle also sg snipers can make use from PE over 10 with sharpshooter perk.
2. Enemy knows from which place you shoot.
3. With EW sniper you have to shorten distance to enemy sg sniper but you should also watch out for BG with rocket launchers. Efective EW sniper should be from 40 to 45 hex from enemy otherwise he is dead.
In my opinion damage and ease of getting laser rifles dosen't demand any adjustments.
Logged

avv

  • Offline
Re: the perk "right between the eyes" really works?
« Reply #40 on: February 13, 2012, 11:33:07 am »

But how come it suddenly got this buff out of nowhere? Ew snipers weren't complaining about lack of damage in last session as far as I know.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

ToxiCAVE

  • Guest
Re: the perk "right between the eyes" really works?
« Reply #41 on: February 13, 2012, 11:38:52 am »

they were 55-75 ;D hehehe
Logged
Re: the perk "right between the eyes" really works?
« Reply #42 on: February 13, 2012, 12:50:43 pm »

But how come it suddenly got this buff out of nowhere? Ew snipers weren't complaining about lack of damage in last session as far as I know.
Me neither but maybe devs wanted more class in TC/PvP becouse in last session EW snipers were almost totally replaced by SG snipers in organised TC.
Logged

Solar

  • Rotator
  • Offline
Re: the perk "right between the eyes" really works?
« Reply #43 on: February 13, 2012, 01:06:31 pm »

Quote
If you haven't got the means to farm unity, you can still buy them from shops with lesser stuff.

(For now/Until Traders are fixed)
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: the perk "right between the eyes" really works?
« Reply #44 on: February 13, 2012, 03:28:20 pm »

Quote
Man of steel + helmet is -20 crit mod, so it makes it -15 crit chance with this perk
Are you sure? RBtE lowers the chance reduction of HELMETS by 25%, so before you get that perk the enemy is resistant to crits in head by 10(from MoS) + 10(from helmet) = 20, after you get the perk that's 10(from MoS) + 7.5(from helmet) = 17.5, so 2.5 which is a very shitty bonus.
Even when it affected the tables it was still shitty, 2.5 isn't much, unless the tables are constructed like, every 2 points you get better effects, which I doubt :P(original Fallout tables had 6 different cases, every 20 points).

After helmets get buffed(additional 10% chance reduction, nerf snipers again, why...) and the perk as well, it will be just like Even More Criticals when shooting heavily armored guy into his head.
Logged
Pages: 1 2 [3] 4
 

Page created in 0.052 seconds with 27 queries.