Other > Closed suggestions

Attacked by wandering patrols at sub-3 CH

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Roachor:
"Such leader char could bring a group of mercs with him and give bonuses to his teammates. This way cha 10 dudes wouldn't be just busses who transport people around, but lead his men at the field.."

Some kind of cha based perk that gives passive bonuses to party members would work.

Pennybags:

--- Quote from: Lordus on February 27, 2010, 10:11:25 pm --- Read my BIG GUNS x SMALL GUNS suggestion thread.
--- End quote ---

I have.

--- Quote from: Lordus on February 27, 2010, 10:11:25 pm ---The PvP need more complex change than this charisma change. please, dont ruin balance if you have not enough time and ideas how to balance this area complexly.

--- End quote ---

Agreed. This change is simply one simple change. Not meant to be a comprahensive overhaul of anything.


--- Quote from: Lordus on February 27, 2010, 10:11:25 pm ---
 But i dont know, why the charisma must affect PvP area for christ.

--- End quote ---

What are you even talking about? This suggestion doesn't change charisma for PvP at all. It only changes it for PvE.

It would still be possible to create 1 Charisma characters and use them in PvP exactly the same. And, it will still be done. It will just make it more difficult for those characters in PvE.

Lordus:

--- Quote from: Pennybags on February 27, 2010, 11:58:25 pm ---It would still be possible to create 1 Charisma characters and use them in PvP exactly the same. And, it will still be done. It will just make it more difficult for those characters in PvE.

--- End quote ---

 I think that all of us play this game because of interaction with other players. If someone dont want to interact, it is better to play singleplayer.

 The PvP fights is the main reason for many players to play this game. At this moment, the PvP is only existing entertaining multiplayer fight occasion in the wasteland. So if you dont want that player will leave this game, just dont make any measures, which will be threat for PvP, respectively for entertaining parts of the game.

 If you want be succesfull at PvP, you must have best chars, with best equip, best organization,... . All of theese needs to spent time. Your measure will add time demands to level up your char. But there will be always players, which will spent that time in that way, so there will be always pure PvP chars, but other players, which dont have enough time, will be unable to face them.

 I think that the idea of this suggestion was to add disadvantage to pure PvP chars because you think, they are so overpowered. From my point of view, the effect of this change will be oposite of that idea, because less player will try to get best possible chars, so they will be naturaly unsuccesfull in PvP against them.

Pennybags:

--- Quote from: Lordus on February 28, 2010, 12:20:23 am ---

 I think that the idea of this suggestion was to add disadvantage to pure PvP chars because you think, they are so overpowered.

--- End quote ---

Well, you are wrong. That is not the idea of this suggestion. The idea of the suggestion was to give similar consequences to setting stats to 1. PvP is unchanged with this change. It might make it more time consuming to level a 1 Charisma character up to 21 this way, but this is a game in which people can level to 21 in a matter of days anyway.

Roachor:
Look the character builder was designed to have 10 more points than it currently does, everyone is already gimped. Stop trying to make it worse.

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