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Author Topic: 10 weak/healing powder  (Read 1144 times)

10 weak/healing powder
« on: February 09, 2012, 05:21:43 pm »

Make 10 pices weak and healing powder, it is easy to colect and make it is pain in ass.
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Re: 10 weak/healing powder
« Reply #1 on: February 09, 2012, 10:15:46 pm »

Agreed, Broc Flower and Xander Root are both extremely common resources and no longer have any other use in the game except healing powder. Please give us a 10/per option.
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Wallace

  • "Not a bug. It's a feature"
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Re: 10 weak/healing powder
« Reply #2 on: February 10, 2012, 03:03:44 pm »

I'd like that option for pretty much everything... Ropes, smokes, petty melee weapons

But as mentioned elsewhere before the best overall solution would be that after each [FIX] click the page would return to last created item.

So only "fix   fix   fix   fix ...." would be necessary
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: 10 weak/healing powder
« Reply #3 on: February 10, 2012, 10:49:27 pm »

Agreed, but I believe it's also been said that the dev's don't have the ability to alter the basic functionality of Mr. Fixit.
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Re: 10 weak/healing powder
« Reply #4 on: February 10, 2012, 11:21:29 pm »

My question is; Who wrote the Fixboy? From what I understand the Devs created the Fixboy, so why can't they overhaul it or alter functionality?

Not trying to troll here, just interested/inquiring.
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Wallace

  • "Not a bug. It's a feature"
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Re: 10 weak/healing powder
« Reply #5 on: March 06, 2012, 05:06:54 pm »

telling us what is possible and what's not (concerning fiboy) would be nice semi-dear devs...
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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