fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 11:42:49 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Change the way special encounters are found  (Read 1621 times)

avv

  • Offline
Change the way special encounters are found
« on: February 08, 2012, 11:24:49 am »

It is possible to farm gauss because of the way the special encs work. They have a certain area in which you can find them and they are once per char. So some dedicated players keep making alts and walk them around in those areas to get the weapons. This is incredibly boring and dumb gameplay which hurts the precious nature of special encs.

I suggest they can be found anywhere at any time with equal chance or smaller as now and infinite times per one char. This way the special encs are tied to normal gameplay and don't need to be abused.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Change the way special encounters are found
« Reply #1 on: February 08, 2012, 11:31:36 am »

I support this. I also until now did not know how they work, but now my desire to find some down almost to zero.
Logged

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Change the way special encounters are found
« Reply #2 on: February 08, 2012, 12:12:54 pm »

I never found any special enc coz i don't walk on that sepcifics zones what is dumbest thing ever its should be equal chance like Avv said
Logged
Re: Change the way special encounters are found
« Reply #3 on: February 08, 2012, 07:02:47 pm »

Got my vote!
Logged


Crazy

  • Drugged Childkiller
  • Offline
Re: Change the way special encounters are found
« Reply #4 on: February 08, 2012, 07:07:05 pm »

Actually I think I have one char that got it two times. But yeah, this area thingy is retarded, should have equal chance everywhere.
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Change the way special encounters are found
« Reply #5 on: February 08, 2012, 07:27:09 pm »

Add pol with option *yes*  ;) :D

Also this is really weird to search gauss at 1 place at map, i mean themepark area.
Logged

Let the Force be with You.
Re: Change the way special encounters are found
« Reply #6 on: February 12, 2012, 01:12:51 am »

Definitely YES. If remember correctly, special encounters in original Fallout games were totaly random and could be found everywhere on the WM.

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Change the way special encounters are found
« Reply #7 on: February 12, 2012, 03:39:40 am »

Definitely YES. If remember correctly, special encounters in original Fallout games were totaly random and could be found everywhere on the WM.
Not even close.

They were all in preset locations.  Or well...  most of them.  A few were truly random but most preset.  (particularly tactics and fallout 2 it is noticeable)
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Change the way special encounters are found
« Reply #8 on: February 12, 2012, 06:32:44 am »

I thought for sure I heard Solar or Surf say last era that all special encounters were 100% random and not tied to any one particular location.  Could be wrong though I guess.
Logged

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Change the way special encounters are found
« Reply #9 on: February 12, 2012, 11:38:14 am »

They are tied to special areas right now and since they appeard first.
Logged

JovankaB

  • Guest
Re: Change the way special encounters are found
« Reply #10 on: February 12, 2012, 12:56:38 pm »

I suggest they can be found anywhere at any time with equal chance or smaller as now and infinite times per one char. This way the special encs are tied to normal gameplay and don't need to be abused.

1) I don't like this idea, because then it's all about luck not exploring world map.
You can just walk around on one easy square until you find them all.

2) But also I don't like that they are in "static" areas now, same for every player.
Because once you know where they are... see point 1)

So my proposition is:

When a new character is created, squares with each treasure are randomly chosen.
So basically locations of treasures would be static, but different for each character.
Coordinates of treasures can be stored as local player vars.
Big town and ocean/coast squares should be excluded.

Increase chance to find it once you are on the right square, to balance it.
Make sure people with outdoors have higher chance, taking into account that they move faster so leave squares faster.
« Last Edit: February 12, 2012, 01:05:31 pm by JovankaB »
Logged
Re: Change the way special encounters are found
« Reply #11 on: February 12, 2012, 01:12:13 pm »

When a new character is created, squares with each treasure are randomly chosen.
So basically locations of treasures would be static, but different for each character.
I like it.
Logged


Re: Change the way special encounters are found
« Reply #12 on: February 12, 2012, 10:13:59 pm »

Actually I think I have one char that got it two times.

Could any dev confirm or deny please? :)
Logged
Pages: [1]
 

Page created in 0.081 seconds with 25 queries.