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Author Topic: Bloody Mess = bad (breaks equipment)  (Read 3161 times)

Bloody Mess = bad (breaks equipment)
« on: February 08, 2012, 08:21:30 am »

Bloody Mess went from a fun trait to a negative one, because armors get destroyed by violent death animations. Who lacks violent animations anyway with so many snipers around. So maybe it could be changed to a "Bloodless Death" instead, lowering the chance of violent death animations or removing them completely. Maybe with a trade-off of 5-10% damage resistance to target for example.
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Re: Bloody Mess = bad (breaks equipment)
« Reply #1 on: February 08, 2012, 10:04:19 am »

All traits have good and bad effects.

Quote
fun

Theres the 'good' part. (What it's picked for)

Quote
armors get destroyed by violent death animations

And theres the bad part.
If you can't live with the bad parts, don't pick it.

I think armors already did this last session, except now it also affects PvE.
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Everything must change.

Michaelh139

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Re: Bloody Mess = bad (breaks equipment)
« Reply #2 on: February 08, 2012, 12:31:25 pm »

Bloody mess is  supposed to make crazy animation only.  There is no actual gameplay effect.  But equipment caused to break because of it is affecting gameplay.  Thus this is obviously a bug that needs a bit of fixing.
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Wallace

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Re: Bloody Mess = bad (breaks equipment)
« Reply #3 on: February 08, 2012, 07:50:52 pm »

From what i know it's not a bug... It's feature...
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
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Re: Bloody Mess = bad (breaks equipment)
« Reply #4 on: February 09, 2012, 07:28:18 am »

From what i know it's not a bug... It's feature...
the question is why to use this feature. It`s useless.
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Handyman

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Re: Bloody Mess = bad (breaks equipment)
« Reply #5 on: February 09, 2012, 08:52:18 am »

hmm you got burned by Flamer...
Yeay New 100% combat armor yeay !

NOT
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Re: Bloody Mess = bad (breaks equipment)
« Reply #6 on: February 09, 2012, 11:56:58 am »

hmm you got burned by Flamer...
Yeay New 100% combat armor yeay !

NOT

well, thats a good subject for a trait:

You have the capacity to asssasinate your victims, leaving there belongings unscratched.
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Perteks

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Re: Bloody Mess = bad (breaks equipment)
« Reply #7 on: February 09, 2012, 12:03:29 pm »

well, thats a good subject for a trait:

You have the capacity to asssasinate your victims, leaving there belongings unscratched.
You miss negatives for it
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Michaelh139

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Re: Bloody Mess = bad (breaks equipment)
« Reply #8 on: February 09, 2012, 12:07:20 pm »

You miss negatives for it
  But because of this you tend to try and hit where it won't touch anything but the victim.  Thus you have a harder time getting a hit in than others.
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Perteks

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Re: Bloody Mess = bad (breaks equipment)
« Reply #9 on: February 09, 2012, 12:11:04 pm »

Finesse negative effect huh not bad idea
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Michaelh139

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Re: Bloody Mess = bad (breaks equipment)
« Reply #10 on: February 09, 2012, 09:32:58 pm »

Actually I was thinking give a permanent -% to hit.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

Wallace

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Re: Bloody Mess = bad (breaks equipment)
« Reply #11 on: February 09, 2012, 10:55:22 pm »

the question is why to use this feature. It`s useless.

Of course it's useless! You think i thought of implementing this?
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
Re: Bloody Mess = bad (breaks equipment)
« Reply #12 on: February 10, 2012, 12:17:15 pm »

Actually I was thinking give a permanent -% to hit.

Good idea and makes a lot of sens: you are aiming to hit the flish not the armor.

maybe make it unavailable with bursts
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Re: Bloody Mess = bad (breaks equipment)
« Reply #13 on: February 10, 2012, 12:40:51 pm »

Good idea and makes a lot of sens: you are aiming to hit the flish not the armor.

maybe make it unavailable with bursts

Hmm we are getting somewhere. Why don't we combine it.

A -% to your critical chance. and it's impossible to burst in trade for undamaged armor. Does this make it a bad trait? no it doesn't This is a fairly friendly trait for TB single fastshot builds. And for loners aswell.
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Wallace

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Re: Bloody Mess = bad (breaks equipment)
« Reply #14 on: February 10, 2012, 02:21:44 pm »

Imho i doubt that devs will leave mechanics of armors condition intact...

So until it has a final version there's no room yet for perks (unless the perks would be REALLY easy to implement)
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craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!
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