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Author Topic: Shops, Merchants, and Traders, oh hell.  (Read 1734 times)

Shops, Merchants, and Traders, oh hell.
« on: February 07, 2012, 12:39:27 pm »

I'd like to address the issue with NPC's and how picky they are with items now.  I understand it was an attempt to limit caps sucking, but it has effected more than just that.  I have so far found perhaps one vender that will take the lower quality items for any price, and of course that vender doesn't have a thing worth trading for.  I'm not concerned about the fact I can't trade 100 radios for all the caps the Gunrunners might have, but the fact people can't trade away the weaker encounter items for things of actual use is a problem.  The idea that certain venders will be more than willing to sell me their 150 rounds of 10mm ammo, for the fair price of 150 rounds of my 10mm ammo is sorta crazy.  Now let me say this, I bring this up as a Play Tester, not a player.  This is something that effects people playing the game in general.  Of course there are probably some venders out there I'm sure who would be willing to take low end items, probably needing you to go from The Hub all the way to San Fran or Redding, yeah that makes sense for players with no OD and under level 10.

Also when you think about trial and error, you go to a vender and you check with them every item you may have scavved on the way there, great except while you're doing that you get picked clean of any other item not currently in the trade window.  Or while you're sitting there trying to get the 11th vender you've spoken to to take your damn 9mm ammo, someone is nice enough to push you out of the window or you go over the timer and have to log out and back in just to continue talking... 

I think this is something that should be taken a look at, like the common mine situation. 
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Solar

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Re: Shops, Merchants, and Traders, oh hell.
« Reply #1 on: February 07, 2012, 01:41:09 pm »

The new trader system is still waiting to be finished, what we have now is half the new system and half the old - which is why it doesn't make too much sense.
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Quote from: Woodrow Wilson
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Re: Shops, Merchants, and Traders, oh hell.
« Reply #2 on: February 07, 2012, 02:17:35 pm »

Good news.

Go developer magic go.
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Re: Shops, Merchants, and Traders, oh hell.
« Reply #3 on: February 07, 2012, 05:27:34 pm »

Also when you think about trial and error, you go to a vender and you check with them every item you may have scavved on the way there, great except while you're doing that you get picked clean of any other item not currently in the trade window. 
It's easier if you just look through their items if you want to see what they buy.  If they have low amounts of everything, and 20,000 fruit, then they obviously buy fruit. 
I personally don't mind the new system.  Yes, it could be tweaked, but it's nice having vendors who don't want to buy everything.  A supply and demand system may be better, where they stop buying a certain item after the amount in their inventory hits a certain number.
But all in all, I'm ok with the current trading system.
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Re: Shops, Merchants, and Traders, oh hell.
« Reply #4 on: February 08, 2012, 02:21:33 am »

Thanks Solar.  I'll wait to see the rest of the new system 
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Re: Shops, Merchants, and Traders, oh hell.
« Reply #5 on: March 05, 2012, 02:28:31 am »

As a returning player from over a year ago I can safely say, the merchant situation is ridiculous. There really seems to be no way in telling what they will buy, even if they seem to have bought a lot of the items previously. I wasn't even looking for caps, just trying to get a few small guns instead of farming for a week trying to get my first craft skill so I can make an SMG. Everything I put in the window, I'm offered 0 caps.

Tried merchants in HUB, Klamath, NR, Redding, then finally NCR. I understand that it will be better when people can't sell the most random of things, but I'm trying to sell things like spiked knuckles, grenades, leather armor etc. On top of that you have people in guarded cities waiting in guarded merchant tents to steal, which makes a whole lot of sense. So after 2 days of trying to sell stuff, I was robbed in an instant and back to square one. I can live with that, the reason I play is because I enjoy risk vs reward, and hardcore based games. But at this point the reward is nothing, and the risk is everything.
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Michaelh139

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Re: Shops, Merchants, and Traders, oh hell.
« Reply #6 on: March 05, 2012, 04:47:47 am »

It was mentioned that reputation was more important than barter skill for prices going in your favor.  (although i think it should be 50/50....)

We need more ways to get reputation with the various merchants and their factions.



NCR and VC don't like mutants.  Killing ghouls and super mutants will give reputation but negate for Gecko and Broken Hills.

New Reno needs encounters for each of their factions in random encounters.  Killing bishops increase mordino and vice versa.

etc etc...
« Last Edit: March 05, 2012, 04:49:43 am by Michaelh139 »
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Re: Shops, Merchants, and Traders, oh hell.
« Reply #7 on: March 05, 2012, 08:38:30 am »

Everything I put in the window, I'm offered 0 caps.

Tried merchants in HUB, Klamath, NR, Redding, then finally NCR. I understand that it will be better when people can't sell the most random of things, but I'm trying to sell things like spiked knuckles, grenades, leather armor etc.

You must be doing something horribly wrong. I've returned playing after two years and have no problems with shops. There's even filter buttons at the bottom.
Hub: Go to general store to sell grenades, hunting rifles, shotguns. Go to gun store to sell spiked knuckles, junk, fruit, weak healing powder, xander root, etc. Armours can be sold to the guy in the east section of the town.
NCR: Hunting rifles, shotguns, weapons can be sold to the two guys in the front yard. Fruit and others can be sold in Rusty's bar and in the bar down south where you can also learn awareness.
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Re: Shops, Merchants, and Traders, oh hell.
« Reply #8 on: March 05, 2012, 11:38:11 am »

I believe the limitations on venders have been secretly removed.  Venders who previously would not buy my stuff now buy it, same character no more rep or barter.
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avv

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Re: Shops, Merchants, and Traders, oh hell.
« Reply #9 on: March 05, 2012, 12:08:03 pm »

Why don't shops restock motion sensors anymore? I haven't seen any after the first day/week of this session.

I believe the limitations on venders have been secretly removed.  Venders who previously would not buy my stuff now buy it, same character no more rep or barter.

Doesn't seem like it.
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Solar

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Re: Shops, Merchants, and Traders, oh hell.
« Reply #10 on: March 05, 2012, 01:21:19 pm »

Traders haven't changed, still waiting for it to be done. Everything blowing up and needing kind of delayed it even more :(
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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