Other > Suggestions
Blueprints of tomorrow
Prometheus Pithras:
yeah and i want the scientific mastercrafting plans for joining a spear with a sharpened stone... please
Lordus:
Blueprints idea's greatness lies in followings:
If you want to create some build, specialization, you need only certain BP. You can forget about others. So if you dont have enough time, you need to focus on simple task. Find BP you want.
Current BP hunting is absolute random. Why it should not be different? You need low tier "BPs" for crafting items, go to north, near tribals. Be carefull, some of them are hostile, and you need something against radscorpion poison. (=radscorpion cave quest idea extended into whole economy system. It si more like repetable quest)
You need high tier weapon BP? Check former military areas and its surroundings.. but be carefull, there are minefields.
I admire, if game concept is based on of overcoming obstacles. The way is the goal. But best is, if you require combination of both, passive skills of chars and active skill of human player. BP hunting offers it too. You need lockpick to open chest, but before you need to clear area (kill critters and intimidate players to flee).
So why should only exist lockping and combat combination (chests in ruined cities)?
Basic BPs could have (randomly) travelling merchants in their inventory.. and you could steal them. = passive skill. To find their routes you need to experimenting, searching on worldmap where you can find them = active element.
As Skycast suggested, BPs could drop even from disasembling = passive skill, if there is any other active element.
--- Quote from: Prometheus Pithras on February 06, 2012, 09:30:51 AM ---yeah and i want the scientific mastercrafting plans for joining a spear with a sharpened stone... please
--- End quote ---
I know that you are trolling, but i will use your post as an example:
Old Fonline was based on numbers. You had 150 skill in small guns and 100 in repair => hey, you can create whole new sniper rifle, even you did not touch any before. So why should be "BPs" to laugh, but imaginary numbers not?
BPs concept replace quantity concept (skill number) by quality concept (BP). The BP itself is not only the one possible way how to get it. You can do quests, learn it from static objects (computer, books, totems) that are consumable or not. But it brings some gameplay.
ThePhoenix77:
I agree with you on your last post.
IMO there should be a random collection of items in fixboy on character creation based on skill set tied in with tagged skills that include of the very most basic of weapon and ammo you can craft if you meet the base skill requirements. (simply because you must have known something prior to being washed up in the wasteland)
For example an unarmed build - brass knuckles, melee - wooden pole and knife, small guns - pipe rifle and zip gun, big guns - perhaps nothing until you reach a certain skill level as even the flamer as a starting weapon is a powerful weapon unless more big guns are introduced like those in Tactics, energy weapons - perhaps nothing until you reach a certain skill level as even the laser pistol as a starting weapon is a powerful weapon unless more energy weapons are introduced like those in Tactics. traps - molotovs.
After this more weapons and items could be gained from your examples of blueprints for more technical stuff, teachings for basics and quests for progressive items.
If you join an NPC faction you are more likely to gain advantages and benefits quicker than someone who doesn't which even at the most basic level could be access to better items earlier on. Based on a luck roll and skill set you could even have the possibility to start off as part of a NPC faction with no negative effects but this would be rare and at first you wouldn't know about it, some quests could be involved here.
Yes reverse engineering is possible and could possibly be implemented in a logical way. The first time you ever take a spring loaded device apart then it will most probably fly everywhere and you won't have a clue how it goes back together, after a few hundred times of disassembling said item you will slowly learn what not to do and what to do to disassemble said item carefully and efficiently so that you learn how the item goes back together.
But this does not mean that you know how to manufacture the parts for said item. Basic items you can roughly guess and cobble together something similar which works to the same effect.
Also science in itself has nothing to do with manufacturing, you can still manufacture an item after being taught how to manufacture that item with no knowledge of science whatsoever.
example, I don't need to understand how my body works biologically, chemically or how physics is implemented inside my body to have the ability to use my body for tasks such as running which uses breathing, perspiring, brain power, perceptions, pumping blood, and plenty more stuff that I can't think of, don't know about and don't understand but it doesn't stop me from being able to run.
Eternauta:
--- Quote from: Lordus on September 23, 2011, 07:01:25 PM --- Dont worry, this is only warm up round, i am training for post wipe trolling.
--- End quote ---
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