Other > General Game Discussion
Still no ore in mines.
Trokanis:
I thought multi-log was against the rules, and like against everything else.
This isn't an issue about being adventurous. Please realize I speak about more than my own minor objections. Imagine any player that is just now starting, they will go to the mines, find nothing, or travel 100's of miles to other mines, find very little or a lot, then maybe make it back to somewhere where they can work on it. Even if it's 1 and 10 for losing it all while going between places (which we know it's well above 1-10), that's a whole lot of stuff to bring down new players. We're here to test the game and bring up points that may cause issues with play.
Reiniat:
well. NCR is the most dangerous place in Fonline. Even New Reno streets are safest or any unprotected town (unless it is at TC). If you go around the Hub-Junktown-NCR line YOU ARE IN THE HELL.
You fear to loss stuff in any unprotected mine? well, i just tested the probabilityes of got killed with these 2 chars:
1.- Oblivion, a declared PK living in the Klamath-VC-New Reno triangle, in the process to achieve lvl 24 i died only 3 times by combat with players, none of them in mines (well, i won many fights in the mines, but i never got shoted first).
2.- An innocent crafter alt named Oceansoul, living his life between the "safe" NCR and the "peaceful" Junktown...still lvl 12 and i just got killed 7 times in this week by snipers out of my FOV, 3xBRD Bursters and Minigunners and also suicide bursters and SD throwers in NCR and Junktown
Conclusion:
Unguarded cityes are the safest place in the wasteland (if there isnt TC). NCR is hell, get out of there newb NOW!!!
Lon Chaney:
--- Quote from: Trokanis on February 07, 2012, 01:46:37 AM ---[...] or travel 100's of miles to other mines, find very little or a lot, then maybe make it back to somewhere where they can work on it. [...]
--- End quote ---
Well, obviously that's your problem. Built bases (or tents) near the mines you wish to use. It's a lot easier to mine at gecko when you have a base nearby. Don't travel cross country across the wasteland without drop points. Or, if you must, roll a character with decent OD, mine with that guy, craft with your other fella.
Lizard:
The more you know: materials regenerate every 2.5 ingame hours.
Trokanis:
One persons solution, alting, combined with multiple safe places between areas. Umn, no, they tried to make things for less alting. Also I'm fully aware that the guarded areas like NCR are probably the worst place in game to try and do anything. It is quite sad the state of things when the safe places are not worth going to because of grief. We are Play TESTERS people, think about what the game is trying to achieve not just what you have. Is the basis of the game to find one hole, hide in it, level to cap, and alt to do it all over again? If that's the case, go play Fallout 1. I'm just bringing the point up that things are still not going as smoothly as could be with certain mechanics.
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