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Author Topic: Enclave Armor  (Read 10535 times)

Re: Enclave Armor
« Reply #30 on: February 05, 2012, 01:15:29 pm »

In a similar way to the fact you shouldn't be running around with perfect versions of the other top weapons.

I shouldn't be running around ? But i am running around with top tier weapons almost perfect condition :) , you just made up that it doesn't make sense that players wear top tier armors in good condition , but at the same time it doesn't make sense that you can't gain knowledge how to craft them , let me rephrase myself - ugprade the armor. We already have 100/100% perfect versions of CA and it's impossible to do upgrades on them , only because we shouldn't.

I understand that you are making the game and i can understand if you make the game how you like it , but please be reasonable.
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Surf

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Re: Enclave Armor
« Reply #31 on: February 05, 2012, 01:20:39 pm »

It was said a long time ago already that the amount of higher tech gear will be cut and moved to the NPC factions to make them more interesting. I even agree with you that it looks weird when the CA is finely craftable (it's prewar hi-tech equipment aswell...) but the others not (one can argue those faction leaders are stingy with them passing their knowledge to wastelanders). Though I don't see a reason to complain here, it is your fault if you don't want to do certain activities in the game to obtain these things (faction points et al), not the games fault.

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Re: Enclave Armor
« Reply #32 on: February 05, 2012, 01:31:38 pm »

Though I don't see a reason to complain here, it is your fault if you don't want to do certain activities in the game to obtain these things (faction points et al), not the games fault.
100% agree
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Re: Enclave Armor
« Reply #33 on: February 05, 2012, 01:42:39 pm »

but now i will have to run around to find 91% ba and it will be little better than ca...;/ Solar please give us blue prints for BA CA mk2, NCR CA, and EA...bp for ca is hard to find and finding bp for ba/ca mk2/ea/ncr ca will even harder. with current repair system using ba is pointles, when i died from cirt my armor will be broken and encounters armors are made from cheap chinesee plastic...3 shoots and armor is broken. And what about idea of jining bos/rangers/enclave/ncr army to get oportunity to craft one of theese armor? we will have to jooin npc fraction to activate our bg for their armor so we will have to know bp for ca + bp for ba and we will have to join a fraction
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Re: Enclave Armor
« Reply #34 on: February 05, 2012, 01:55:51 pm »

Though I don't see a reason to complain here, it is your fault if you don't want to do certain activities in the game to obtain these things (faction points et al), not the games fault.

It's how you look at things , i'm forced to grind up some faction points witch i most probably won't like because i don't like anything to do with quests nor npc factions , i do quests in single player games and there i like that , but in a multiplayer game different story. Crafting and gathering resources is a in game activity , now with most of the advanced workbenches being in unguarded locations it would be fun to craft these high tier items , wouldn't that be a in game activity ?

It's just logic fail.

Make them craftable then , not in big amounts. Maybe just put ridiculous cooldowns on those high tier items , or some sort of special resources/parts gained from glow/footlockers or special encounter , i'm sure you can think of something other than NPC factions.
« Last Edit: February 05, 2012, 02:03:34 pm by T-888 »
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Re: Enclave Armor
« Reply #35 on: February 05, 2012, 02:05:34 pm »

Questing and joining/participating in NPC faction wars/scenarios is no ingame activity then? Talking about "logic fail" eh?
Again, just because you have some odd picture in mind how the "game should be played" it does not mean that the game will evolve around this. Some people like questing, some like to pwn people all day - has nothing to do with "fail logic".
Re: Enclave Armor
« Reply #36 on: February 05, 2012, 02:09:35 pm »

...

Quite the opposite i think there should be more ways how to play this game , that's why i don't understand why only NPC factions ? What's wrong to provide an alternative ? Actually you have the same odd picture as you thought i have , you think it's normal that a feature is only relied on NPC and quests , in this case obtaining high tech equipment armor , i certainly don't want to play like that , but i don't judge those who like that and i don't want to take anything away from them. So yes i'm pointing out that an alternative is needed.
« Last Edit: February 05, 2012, 02:18:04 pm by T-888 »
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Re: Enclave Armor
« Reply #37 on: February 05, 2012, 02:17:16 pm »

i can understand point of this new logic but, there are 2 kind of people here. Pvp who dont like quest craft dig but they like fight in north, and rpg players who loves standind all day in mine or looking for locker, gauss bunker. But why we can make a compromise? And mostly more expired players are pvp not rpg.
i like to play fo but only pvp part not "fo sims"
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Re: Enclave Armor
« Reply #38 on: February 05, 2012, 02:19:01 pm »

Let me ask a different question then - say I would suddenly want to participate in Town Control fights - by the look of various clusterfucks of threads we have here it seems that only the biggest factions/alliances can (those influence points issues aside) actually provide the manpower to compete with their "enemies" - why am I forced to join such an alliance or so when I just want to have fun in TC? Where are your praised "alternatives" for this gameplay feauture for example?

The same could be applied to many different things in the game.

Your alternative if you don't want to participate in NPC Faction scenarios is always to loot their inferior gear from encounters Solar already mentionend. Them letting you craft their faction specific armors from scratch seems very unlikely to me.


i can understand point of this new logic but, there are 2 kind of people here. Pvp who dont like quest craft dig but they like fight in north, and rpg players who loves standind all day in mine or looking for locker, gauss bunker. But why we can make a compromise? And mostly more expired players are pvp not rpg.
i like to play fo but only pvp part not "fo sims"

The game roots from a well known cRPG known for its good quest design and thus the creators want to provide a similar (for an MMO) experience. Again, it is your fault if you don't like "Fo Sims" (  ::) ) not the games one.
« Last Edit: February 05, 2012, 02:20:59 pm by Surf »
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Re: Enclave Armor
« Reply #39 on: February 05, 2012, 02:27:03 pm »

why? Tc system is bad in this sesion and there is alternative topic about that. i seen when new players were trying tc and mostly they died in very bad way. after few fails they were joining one of the apk swarm gang but still they were just crafters or no expired players. i dont like idea that i cant craft better armor than ca when npcs have pa/apa/ba/ea/ncr ca. other problem is durability this armors. they are made of paper and 1 fight in tc and my armor is beyond repair and i have to look for another from npcs. when i tried loo farm ca mk2 mostly when i killed them with crits in the eyes/head body armor were beyond repair. now i have to kill about 20-30 npcs to get 1 good armor with quite good durability x/89 ? this make no sens. if you want that just make pa and apa lootable because 100/100 carfted ca is much better than 90/92% ba.
« Last Edit: February 05, 2012, 02:29:12 pm by Emperor »
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Re: Enclave Armor
« Reply #40 on: February 05, 2012, 02:30:26 pm »

Let me ask a different question then - say I would suddenly want to participate in Town Control fights - by the look of various clusterfucks of threads we have here it seems that only the biggest factions/alliances can (those influence points issues aside) actually provide the manpower to compete with their "enemies" - why am I forced to join such an alliance or so when I just want to have fun in TC? Where are your praised "alternatives" for this gameplay feauture for example?
but you should understand that this game is first and foremost meant to be played together with people, it is a multiplayergame after all. It was called "faction mod" in the beginning for reason.

Don't talk with me if you just want to plainly prove your point.

Your alternative if you don't want to participate in NPC Faction scenarios is always to loot their inferior gear from encounters Solar already mentionend. Them letting you craft their faction specific armors from scratch seems very unlikely to me.

So we have a much worse alternative and have disadvantage for those who want to do quests and like NPC factions. Who said anything about teaching , blueprints and i think you have no idea how hard is to find CA BP now as well i already gave quick thoughts about how to limit the high tech equipment other than just question and npc factions.

Again, it is your fault if you don't like "Fo Sims" (  ::) ) not the games one.

It's not my fault you don't understand what compromise/alternative means.
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Re: Enclave Armor
« Reply #41 on: February 05, 2012, 02:38:56 pm »

Don't talk with me if you just want to plainly prove your point.

So a small faction which wants to participate in these activities but can't due to issues mentionend before is suddenly no faction anymore? Ok, good to know. Other than you, I accept that with only a small faction I cannot participate in such TC stuff for example and I am fine with it. The game dictates it this way to me and I have to live with it.


Quote
So we have a much worse alternative and have disadvantage for those who want to do quests and like NPC factions. Who said anything about teaching , blueprints and i think you have no idea how hard is to find CA BP now as well i already gave quick thoughts about how to limit the high tech equipment other than just question and npc factions.

It's not my fault you don't understand what compromise/alternative means.

cRPGs (and thus this game according to the creators wish and desire as it roots from the RPGs I already mentionend) were always about advantages and disadvantages in choosing what you do. The developers perfectly grasped this concept - you apparely not. Ofcourse there is no argueing that everything can be tweaked and improved upon, there I totally agree with you. But the basic concept what you don't seem to like here is a step in the right direction.
« Last Edit: February 05, 2012, 02:41:18 pm by Surf »
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Re: Enclave Armor
« Reply #42 on: February 05, 2012, 02:49:05 pm »

but if u want force us to farm them give them better durabilyty /98% and they wont broke after 3-4 shoots. but for me idea fo bp and adv workbech is much better than farming them form npcs.
2238 is pvp server not apk rpg serv. you said wasteland is harsh...but now it is 2nd minecraft or sims. now devs forced me to make quests and i dont like it like many pvp, add to this tc system and we have wonder leave 2238 or become rpg no lifer who will stand all day in 1 city or mine to get more npc faction point...;/ requiem serv was rus serv but they put on 100% pvp dynamic action. 2238 is more like waiting simulator
« Last Edit: February 05, 2012, 02:58:43 pm by Emperor »
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Re: Enclave Armor
« Reply #43 on: February 05, 2012, 03:04:46 pm »

Quote
2238 is pvp server not apk rpg serv

Incorrect, we will have both. One simply needs less things to be implemented to work, so is working earlier (Guess which).

Faction specific armours ... will be faction specific. Either join them, or take them off them.
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Re: Enclave Armor
« Reply #44 on: February 05, 2012, 03:06:05 pm »

but for me idea fo bp and adv workbech is much better than farming them form npcs.
2238 is pvp server not apk rpg serv. you said wasteland is harsh...but now it is 2nd minecraft or sims.
So you say that crafting is much better than farming, you don't like farming and now you think that more farming reminds minecraft or sims. I don't get it. Logic tells me that farming is closer to post-apo harsh than crafting is.
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