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Changelog 04/02/2012

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Atom:
FIXES:
- Sharpshooter perk.
- Verbose messages.
- Fixed advanced workbenches in Toxic Caves and Glow.
- Font outlines.
- Making screenshots in OpenGL version.
- OpenGL version fixes and workarounds for some optional gl extensions. Also read the extra notes.
- Music in D3D version.

CHANGES (WIP):
- Removed professions limit.
- Factions dogtags have now own graphics (by JovankaB).
- Added location coordinates display in base browsing section.
- Fixed campfire at City Ranger House.
- Fixed Marty in New Reno giving unlimited amount of $5.
- Silent Death no longer works with burst. Only supported weapons are those with pistol animations, and those using Throwing, Melee or Unarmed skills.
- ~freefactionnames displays name aliases, if present.
- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.
- Changed Combat Armor (and its derivatives) graphics.

EXTRA NOTES:
- To provide a better feedback on the OpenGL version of the client, use OpenGL performance thread and OpenGL bugs thread.

IMPORTANT:
- Run the updater to obtain the new files.

Skycast:
Thx devs, very good work.


--- Quote ---- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.

--- End quote ---
But what about HQ Chemical Components and HQ Fibers?

Reconite:
What's the point in the medical terminal stuff if HQ Chemical Components don't exist?

Stranger:
This is the best update so far..... no profession limit?
And do I here the music ?
Awesome!!!!!!!

Wallace:

--- Quote from: Atom on February 04, 2012, 05:18:13 am ---
- Disabled VC Med Terminal for now.
- Added Med Terminal to V12.


--- End quote ---

Whoah! That'll cause some serious griefing!

Personally i don't care yet because of reqs of HQ compounds... but i perceive it as extreme lack of common sense to transfer crucial crafting areas to were trolling PK apes are... You force normal players to climb to their monkey tree!

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