fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 02:17:14 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: OpenGL performance  (Read 11160 times)

Atom

  • Rotator
  • Offline
OpenGL performance
« on: February 04, 2012, 05:15:04 am »

Post the performance reports on the OpenGL version of the client here, together with the OS and hardware you're running it on.
Logged

Alexandrite

  • Never trust a Game Master with a big smile.
  • Offline
Re: OpenGL performance
« Reply #1 on: February 04, 2012, 05:15:45 am »

I don't like the way the characters are blurred...  :-\
Logged

May God have mercy on my enemies, because I won't.

Ox-Skull

  • TRH
  • Offline
Re: OpenGL performance
« Reply #2 on: February 05, 2012, 10:19:22 am »




This is screenshot is for comparison

1280x1024
XP sp3 -intel corei7 -geforce GTX 260 - 3gb ddr3

-------------------------------------------------------------

And here's mine, the same openGL client, 05-Feb-2012 (lisac):


1024x768 windowed
Win7 x64 -Core2Duo -RadeonHD4800 -4GB DDR3
« Last Edit: February 05, 2012, 10:41:45 am by lisac »
Logged
Ranger of the Wastes. The Wastes still needs civilised people.

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: OpenGL performance
« Reply #3 on: April 07, 2012, 11:54:46 am »

Regular version: 40-60 FPS in highly crowded areas. Other than that, always stable 60.
OpenGL: 20-40 FPS in medium crowded areas. If no critters present stable 60.

System specs:
Windows XP SP3
Nvidia GeForce 8400GS 512mb
4gb RAM
3.0Ghz single core processor
« Last Edit: April 07, 2012, 11:56:52 am by Haraldx »
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.

Gob

  • The Good
  • Offline
Re: OpenGL performance
« Reply #4 on: April 08, 2012, 01:18:00 pm »

I don't like it either and I got a high end rig. The game runs slover if I turn on VSync and Multysampling . Maybe it needs some more optimisation ?

AMD Phenom II X6 Black 3.2 ghz
4 gb DDRM 3
Nvidia Geforce GTX 580 1 gb
Windows 7 Home Edition

Without VSYNC and Multysampling on I have 60 FPS and with it goes down to 40 or so.
« Last Edit: April 09, 2012, 10:09:06 am by Gob »
Logged

Haraldx

  • This forum... The memories... The history...
  • Offline
Re: OpenGL performance
« Reply #5 on: April 09, 2012, 12:20:59 am »

More info added.

System specs:
Windows XP SP3
Nvidia GeForce 8400GS 512mb
4gb RAM
3.0Ghz single core processor


OpenGL

Regular


That is just Hub oldtown which is far from crowded, OpenGL version slows down quite heavily.
Logged
I still can be reached over e-mail if you somehow need anything from me. Don't see a reason why you would, but if you do, e-mail remains the safest bet, as I do not visit this forum reliably anymore.
Re: OpenGL performance
« Reply #6 on: April 09, 2012, 01:44:38 am »


with openGL

without
« Last Edit: April 09, 2012, 01:48:10 am by Fettel »
Logged
We’ve died a million times but we are not the walking dead

Gob

  • The Good
  • Offline
Re: OpenGL performance
« Reply #7 on: May 12, 2012, 01:50:01 pm »

Ok this lags like shit, I enter JT and I get 14-20 FPS MAX !
Logged
Re: OpenGL performance
« Reply #8 on: June 18, 2012, 11:52:35 am »

I like it because I can alt tab out of it unlike the other one. Like when i'm waitning to reanimate I can look at something online.

But yeah it lags alot, i'm not sure if it's just the gl version, I will check when the server is back up.
Logged
Pages: [1]
 

Page created in 0.204 seconds with 22 queries.