fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 05:52:48 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 ... 3 4 [5]

Author Topic: Crafting time - bad things  (Read 10496 times)

Jimmy King

  • Pew pew lasers!
  • Offline
Re: Crafting time - bad things
« Reply #60 on: December 29, 2009, 10:54:47 pm »

Hahah, gotta say the crafting cooldown is bloody awsome... I had really  way  too  many  materials BEFORE they implemented the crafting cooldowns. Had a supply of iron ore and minerals for my whole goddamn life of wasteland travels. Now, with the epic cooldowns of epic proportions I CAN SUPPLY A WHOLE FACTION. Way-to-fuckin-go. Well, id love to see crafting cooldowns removed and instead get back good ol' gathering cooldowns, but i suppose thats impossible, so i'l hope for decreased crafting cooldowns on metal parts/minerals/alloys and ammunition.
Logged
Fock! Fock! Give my cow back! Fock!

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Crafting time - bad things
« Reply #61 on: December 30, 2009, 09:15:20 am »

"Hm, that was changed yeterday. Mid-resources are not subject of waiting."

Yes they are :D 1 minute actually.
hmm, this is what is happening if you are not reporting properly. Instead of asking about roleplay aspects, you could just point out the fact that i've written '0 timeout' in changelog, and it's not zero. A bug then.

Well, id love to see crafting cooldowns removed and instead get back good ol' gathering cooldowns

I will repeat again - the whole process is supposed to take the same amount of time as before. Check your recipes again. Check that ones which require 10 metal parts or something. And now realize that for each metal part you need 2 iron ore, which used to have gathering timeout twice as long as now.
« Last Edit: December 30, 2009, 03:28:31 pm by scypior »
Logged
Re: Crafting time - bad things
« Reply #62 on: December 30, 2009, 06:02:21 pm »

Can we have the wait time (repair and science, 60 seconds) lowerd or removed for med-resources?
(edit: fixed already)

Also repairing of items takes 1 minute for me now, it is just boring time where you sit in one place and wait... This does not help the general gameplay in any way. It may be real life, or it may modify the economy, but it makes the game boring. I suggest cutting the repair time by half.
« Last Edit: December 30, 2009, 06:25:42 pm by Lena »
Logged
just because we play a post-apocalyptic game doesn't mean we have to accept to see people insulting us of jews.

Aricvomit

  • Prepare for bowel disruption
  • Offline
Re: Crafting time - bad things
« Reply #63 on: December 31, 2009, 04:26:09 am »

Ok, realistically you are not going to be able to craft a complex laser rifle by yourself in the wasteland in a short amount of time, it would take days of work in my opinion and i think the items reflect that, I feel the people complaining are people that exploited the ability to overproduce goods by taking supplies from other poeple. Now stockpiling the materials to craft is easier so there has to be a balance.
Logged
plasma nade your face off!
Re: Crafting time - bad things
« Reply #64 on: December 31, 2009, 06:53:26 pm »

Ok, realistically you are not going to be able to craft a complex laser rifle by yourself in the wasteland in a short amount of time, it would take days of work in my opinion and i think the items reflect that, I feel the people complaining are people that exploited the ability to overproduce goods by taking supplies from other poeple. Now stockpiling the materials to craft is easier so there has to be a balance.

agreed 100%
Re: Crafting time - bad things
« Reply #65 on: December 31, 2009, 07:33:35 pm »

I can suggest another thing, for example chopping wood should last not half a second (and then 60 secs recharge) but last like 10 seconds (he chops wood for that long) and take not 5, but 1 piece of wood, and for 60 secs he will have 6 pieceses of wood. Same goes for the Ore and Mineral mining. And for crafting. You cant make a pistol for blink of an eye, and then wait 30 mins to make another, to make a pistol you need some time, and if this game is realistic-based (not too much realistic thou) should be like 20-30 secs for 1 simple gun. And maybe for all the simple made items, and for some advanced ones can be 60+ secs.

This sounds more fair and kinda realistic (as realistic can be)
Logged
Re: Crafting time - bad things
« Reply #66 on: December 31, 2009, 11:32:23 pm »

I actually like the present crafting (half gathering cooldown, no cooldown for materials, crafting cooldown relevant only when over 60 min).

U can easily craft 300-400 ammo in a flash, go hunting for an hour and craft some more later, i love it...
But it limits the amount of end tier items ( for example one char can't make more than 2 brotherhood armors per day).

This is the best crafting system we had since server transfer. Way to go!!!
Logged

Wallace

  • "Not a bug. It's a feature"
  • Offline
Re: Crafting time - bad things
« Reply #67 on: January 03, 2010, 07:34:38 pm »

Agreed on few posts above

Current crafting system also got some additional benefits

One of them is that alloys no longer will be a currency within the game (hell of a good thing imo)
Onother one is that longer crafting timeout serves better for ingame "reality" (you can't make hi tech complex items in a few seconds)
And so crafters cannot make from 1 to 21 level in no time (like before "bunch of B. Armors for you my dear faction buddies? got the mats? Great! here you go! thx for 3 levels! come back soon with more mats!) plus now they have to think and plan what they ot their faction is going to need most
Yet another thing is: now crafters got plenty more time for repairing stuff

I'm writing this from a point of view of a of a 19 level crafter, one and only armorer of my faction and one and only reliable repairer of my faction

However i'm still waiting to fix timeouts for upgrading stuff
Logged

craft, Craft, CRAFT! (armors)
sometimes repair dismantle stuff
Roleplay!
...and most of all; DEATH TO NERFING!!!

deathmetal4u

  • Pain is temporary..PRIDE is forever
  • Offline
Re: Crafting time - bad things
« Reply #68 on: January 22, 2010, 07:04:30 pm »

the best solution, for me at least, was to craft what guns,ammo i could then check the time if it's really long

i just turn the damn game off!! :D  and do something else come back to it some other time
Logged

avv

  • Offline
Re: Crafting time - bad things
« Reply #69 on: January 25, 2010, 03:28:26 pm »

Having big cooldowns for end tier equipment, and no cooldowns for middle-materials is a good advancement. However, there is still a hellish crafting cycle going on. It goes like this: search mats -> gather -> then either repeat first 2 parts or go to workbench to craft. Repeat. During 1-5 minutes gathering cooldowns you can't really do anything else but prepare to gather again.
To free players from this cycle gathering should be done either more interactive, or allow players to gather large quantities so that they get bigger cooldowns and get time to do something else than preparing to gather again.

I can suggest another thing, for example chopping wood should last not half a second (and then 60 secs recharge) but last like 10 seconds (he chops wood for that long) and take not 5, but 1 piece of wood, and for 60 secs he will have 6 pieceses of wood. Same goes for the Ore and Mineral mining. And for crafting. You cant make a pistol for blink of an eye, and then wait 30 mins to make another, to make a pistol you need some time, and if this game is realistic-based (not too much realistic thou) should be like 20-30 secs for 1 simple gun. And maybe for all the simple made items, and for some advanced ones can be 60+ secs.

This sounds more fair and kinda realistic (as realistic can be)

Being able to craft and gather "in seconds" is because of more enjoyable gameplay. I'd rather not watch my character chop wood for even 5 seconds.
Logged
Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

NTR

  • Offline
Re: Crafting time - bad things
« Reply #70 on: January 25, 2010, 03:52:32 pm »

Cumulative gathering timeouts would work fine, I don't know why it isn't implemented yet.
And please reduce ammo cooldowns, I heard that Scypior was saying it isn't supposed to be that high but you aren't changing it.
Logged
Re: Crafting time - bad things
« Reply #71 on: February 24, 2010, 07:53:10 pm »

I like new crafting  system :D
Logged
Re: Crafting time - bad things
« Reply #72 on: February 24, 2010, 07:57:31 pm »

Who told, that 1 people can make ammo for all faction, want be GOD like with minigun, so plzz - 2-4 crafters will do ammo for you, want to have medium range of dmg and consume of ammo , take rifle. Crafting system is awesom!!!!  It`s like Ultima Online :D  But like to have in game reare minerals, for some superior weapon , ammo, armor... and only 2-3 point in game can be, with big cooldown. So war will happen all time in some area.
Logged
Pages: 1 ... 3 4 [5]
 

Page created in 0.088 seconds with 22 queries.