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Author Topic: Super Stimpacks  (Read 1218 times)

yoz

  • yoz ace / yoz kage
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Super Stimpacks
« on: January 31, 2012, 04:09:59 am »

I saw two different kinds of super stimpacks at a trader a few days ago.

Does anyone know the difference between them in hp, crafting, and so on...?
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falloutdude

  • just some canadian guy
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Re: Super Stimpacks
« Reply #1 on: January 31, 2012, 05:00:19 am »

was one called hypo and the other normal ss?
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yoz

  • yoz ace / yoz kage
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Re: Super Stimpacks
« Reply #2 on: January 31, 2012, 05:12:35 am »

I don't remember the names, but the item pics were the same.

I guess that's it. The wiki says they both give 100hp. Any differences?
« Last Edit: January 31, 2012, 05:14:51 am by yoz »
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falloutdude

  • just some canadian guy
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Re: Super Stimpacks
« Reply #3 on: January 31, 2012, 05:15:18 am »

it was mostly a normal ss and hypo(which is ss but theses are made by gm's)
they heal the same and there is no difference besides name.
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yoz

  • yoz ace / yoz kage
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Re: Super Stimpacks
« Reply #4 on: January 31, 2012, 05:27:07 am »

Another SS question.

This says there are SS blueprints (http://fodev.net/forum/index.php?topic=21310.msg173614;boardseen#new), but my doctor can see SS on his fix panel without having used a blueprint. How come?
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Re: Super Stimpacks
« Reply #5 on: January 31, 2012, 06:47:15 am »

Most likely a bug.
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Re: Super Stimpacks
« Reply #6 on: February 01, 2012, 01:48:03 am »

Another SS question.

This says there are SS blueprints (http://fodev.net/forum/index.php?topic=21310.msg173614;boardseen#new), but my doctor can see SS on his fix panel without having used a blueprint. How come?
It's the same deal with a super sledgehammer.  There's blueprints, but it's already in the fixboy.  They'll get fixed at some point.
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