I do not know English well, so I make a "summary"
I want to propose a new type of NPC : They do not fight but it helps you in the work
Examples of NPC
Human Co- Worker-Can extract Fibers or Fruits (give a knife to extract fibers)
-Cooldown 250 Seconds
-Medium Carry Capacity
-You can find it in Modoc
Ghoul Co- Worker-Can extract Flowers or Xander Root
-Cooldown 250 Sec
-Low Carry capacity
-You can Find it in Necropolis
Super Mutant Co-Worker-Can extract Iron ore or Minerals (equip it with a sledgehammer)
-Cooldown 5 Minutes
-High Carry Capacity
-You can find it in Broken Hills
NOTES-You must pay your workers,require a daily wage, the price depends on the type of NPC (humans require little money, super mutants will require more)
-You can take only 1 Worker
-You can take a determinate worker for determinate resource (A ghoul can extract Flowers But it can not extract the Xander, you can decide which type of resource you want pull out when the employee is hired)
-YOUR EMPLOYEE CAN NOT FIGHT,he run away from combat
-If your a worker dies, you can not take over another for certain time
-The workers can not bring other items if they are resources or tools of work