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Changelog 23/01/12

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Reaver:
You guys need to stop whining and complaining about the change log deal with it.

Geras:
Nice update!

Still, I'm looking forward to seeing the fixed hitboxes ;)

T-888:

--- Quote from: Ghosthack on January 23, 2012, 10:39:32 pm ---- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.
- Fast Reload now has Energy Weapons in requirements.
- All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.
- Sharpshooter perk should work now.

- Encounter guards now shout warnings to faction members too.
- High tier encounter guards warning range reduced to 4 hexes, time to escape reduced by 1 second.
- Stealing from alerted encounter guard is penalized by 50% and gives the same reputation penalty as stealing in towns.

--- End quote ---



Now these are fixes we need , still waiting TC fixes like a child when candy starts to fall from sky. :)

Michaelh139:
This log is fucking ownage for me and my kind.  Us mastermind leaders.

Skycast:

--- Quote from: Ghosthack on January 23, 2012, 10:39:32 pm ---FIXES:
- Tobacco leaves should no longer trasmute into xander root when taken out of inventory.

--- End quote ---
Heh, all tabacco transmute into xander, even in lockers *)

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