Other > News and Announcements
Changelog 23/01/12
Ghosthack:
FIXES:
- Tobacco leaves should no longer trasmute into xander root when taken out of inventory.
- Fixed dialogue for Marge Le Barge in Redding, along with the Rats Quest
- Fixed dialogue for Monte in New Reno, along with the card game
- Fixed dialogue for Dr. Wong in SF, regarding rewards
- Fixed bug where having slave or brahmin caused 1000 PP to be used.
- Followers should now walk to worldmap after idling on encounter for a while, if the master is not there.
- Hopefully partially fixed bug with respawning companion, more logging added to server for verification.
- MFC recipe fixed, no long needs only 1 EP to craft 100 MFC.
- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.
- Fast Reload now has Energy Weapons in requirements.
- All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.
- Drugs exploit fixed. All present drugs (and incidentally, radiation) effects discarded for all critters in game.
- Sharpshooter perk should work now.
CHANGES (WIP):
- Faction base construction site now has car spawn points.
- Encounter guards now shout warnings to faction members too.
- High tier encounter guards warning range reduced to 4 hexes, time to escape reduced by 1 second.
- Stealing from alerted encounter guard is penalized by 50% and gives the same reputation penalty as stealing in towns.
Deadline-007:
When silent death for sg bursters and weapon handling for energy will be fixed?
And about sharpshooter too.
Zogra:
ty
- Followers should now walk to worldmap after idling on encounter for a while, if the master is not there.
meaning?
rikimaru:
quests are just as important in this game we will shoot them yeeee
Dr. Parchir:
YEY! companions respawn fixed?! time to check this! go my scouts find my new companions to execute them!
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