- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.- Fast Reload now has Energy Weapons in requirements.- All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.- Sharpshooter perk should work now.- Encounter guards now shout warnings to faction members too.- High tier encounter guards warning range reduced to 4 hexes, time to escape reduced by 1 second.- Stealing from alerted encounter guard is penalized by 50% and gives the same reputation penalty as stealing in towns.
FIXES:- Tobacco leaves should no longer trasmute into xander root when taken out of inventory.
Heh, all tabacco transmute into xander, even in lockers *)
- Sharpshooter perk should work now.
For me it doesn't work, can see only 50 hexes (PE 10 + SS).