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Author Topic: Changelog 23/01/12  (Read 12825 times)

Ghosthack

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Changelog 23/01/12
« on: January 23, 2012, 10:39:32 pm »

FIXES:
- Tobacco leaves should no longer trasmute into xander root when taken out of inventory.
- Fixed dialogue for Marge Le Barge in Redding, along with the Rats Quest
- Fixed dialogue for Monte in New Reno, along with the card game
- Fixed dialogue for Dr. Wong in SF, regarding rewards
- Fixed bug where having slave or brahmin caused 1000 PP to be used.
- Followers should now walk to worldmap after idling on encounter for a while, if the master is not there.
- Hopefully partially fixed bug with respawning companion, more logging added to server for verification.
- MFC recipe fixed, no long needs only 1 EP to craft 100 MFC.
- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.
- Fast Reload now has Energy Weapons in requirements.
- All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.
- Drugs exploit fixed. All present drugs (and incidentally, radiation) effects discarded for all critters in game.
- Sharpshooter perk should work now.

CHANGES (WIP):
- Faction base construction site now has car spawn points.
- Encounter guards now shout warnings to faction members too.
- High tier encounter guards warning range reduced to 4 hexes, time to escape reduced by 1 second.
- Stealing from alerted encounter guard is penalized by 50% and gives the same reputation penalty as stealing in towns.
« Last Edit: January 23, 2012, 11:10:05 pm by Atom »
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Deadline-007

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Re: Changelog 23/01/12
« Reply #1 on: January 23, 2012, 10:49:13 pm »

When silent death for sg bursters and weapon handling for energy will be fixed?
And about sharpshooter too.
« Last Edit: January 23, 2012, 10:52:47 pm by Deadline-007 »
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Re: Changelog 23/01/12
« Reply #2 on: January 23, 2012, 10:50:17 pm »

ty

- Followers should now walk to worldmap after idling on encounter for a while, if the master is not there.

meaning?
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Re: Changelog 23/01/12
« Reply #3 on: January 23, 2012, 10:52:18 pm »

quests are just as important in this game we will shoot them  yeeee
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Re: Changelog 23/01/12
« Reply #4 on: January 23, 2012, 10:53:28 pm »

YEY! companions respawn fixed?! time to check this! go my scouts find my new companions to execute them!
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Re: Changelog 23/01/12
« Reply #5 on: January 23, 2012, 11:05:09 pm »

You guys need to stop whining and complaining about the change log deal with it.
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Re: Changelog 23/01/12
« Reply #6 on: January 23, 2012, 11:27:31 pm »

Nice update!

Still, I'm looking forward to seeing the fixed hitboxes ;)
Re: Changelog 23/01/12
« Reply #7 on: January 23, 2012, 11:27:45 pm »

- Weapon Handling, Spray and Pray and More Ranged Damage now have Energy Weapons and Throwing in requirements.
- Fast Reload now has Energy Weapons in requirements.
- All perks that ignore armours' CMs now reduce Chance CM instead of Power CM.
- Sharpshooter perk should work now.

- Encounter guards now shout warnings to faction members too.
- High tier encounter guards warning range reduced to 4 hexes, time to escape reduced by 1 second.
- Stealing from alerted encounter guard is penalized by 50% and gives the same reputation penalty as stealing in towns.



Now these are fixes we need , still waiting TC fixes like a child when candy starts to fall from sky. :)
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Michaelh139

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Re: Changelog 23/01/12
« Reply #8 on: January 23, 2012, 11:28:53 pm »

This log is fucking ownage for me and my kind.  Us mastermind leaders.

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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Changelog 23/01/12
« Reply #9 on: January 23, 2012, 11:37:06 pm »

FIXES:
- Tobacco leaves should no longer trasmute into xander root when taken out of inventory.
Heh, all tabacco transmute into xander, even in lockers *)
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Bartosz

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Re: Changelog 23/01/12
« Reply #10 on: January 23, 2012, 11:40:43 pm »

Heh, all tabacco transmute into xander, even in lockers *)

The tobacco that have been gathered before update, should still be bugged. Check fresh one.
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Re: Changelog 23/01/12
« Reply #11 on: January 23, 2012, 11:42:15 pm »

Nice Fixes, keep up the good work!
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"But no matter how far a jackass may travel, it will never return as a horse."
Re: Changelog 23/01/12
« Reply #12 on: January 23, 2012, 11:50:17 pm »

- Sharpshooter perk should work now.
For me it doesn't work, can see only 50 hexes (PE 10 + SS).
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Re: Changelog 23/01/12
« Reply #13 on: January 23, 2012, 11:55:07 pm »

Stealing from BOS still possible. Harder but possible and very profitable.
Run - Steal 1 item - Run away tactic.
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SEGA_RUS

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Re: Changelog 23/01/12
« Reply #14 on: January 24, 2012, 12:04:51 am »

For me it doesn't work, can see only 50 hexes (PE 10 + SS).
only for you ;)
« Last Edit: January 24, 2012, 12:10:30 am by SEGA_RUS »
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