Other > General Game Discussion

Lockpit and lockbox

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Grimmi:
i have 200% skill i open all times

Ymeogamaouas:
Like a boss.

Marko:
Lockpick 300 + Luck 10 + Agility 10 + Perception 10 + Intelligence 10 + lockpicks + Treasure Hunter...

= most lockers open, but some just won't open. I assume we need the expanded lockpick set but i won't be surprised if some lockers still won't open even with them. Sometimes i open one after 3 tries and it's empty. Sometimes those were heavily trapped. Sometimes we find 3 blueprints in 1 hour. Other times the same area yields ZERO plans in 3 hours.

I'd love to see the code on this.

Circa:
I have yet to find any good ones but still looking ;D

TheGreenHand:
Ignore the previous TGH post, this is a dual account.
But yes, some lockers are impossible to open. There have been a couple threads about this, in earlier ones Devs said it was a bug (because of the effort during this session that's gone into discouraging alting through the necessity of 300SP skills), but here, Wipe says it isn't.

http://fodev.net/forum/index.php?topic=20986.msg174709#msg174709

Anyway, if I don't get it the first time I typically don't try it again. Don't do what that dude did, some are just lost causes.

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