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Author Topic: Faction encounters are too big  (Read 1185 times)

Faction encounters are too big
« on: January 21, 2012, 07:12:08 pm »

If I had a squad the size of the NCR Army in one random encounter I could seize control of everything on the map. They all have infiinite ammo, super health and crit nearly every shot. These guys could control this whole map. There should be no uncontrolled territory with an army this big galavanting around.
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Re: Faction encounters are too big
« Reply #1 on: January 21, 2012, 10:57:15 pm »

If I had a squad the size of the NCR Army in one random encounter I could seize control of everything on the map. They all have infiinite ammo, super health and crit nearly every shot. These guys could control this whole map. There should be no uncontrolled territory with an army this big galavanting around.

So much for realism.

They should at least be limited to using the ammo from their inventory, and have HP based on player equivalent levels.
(And skills, crits, etc. should also be "player legal".)
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Solar

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Re: Faction encounters are too big
« Reply #2 on: January 21, 2012, 11:59:54 pm »

They use the ammo from the inventory and encounter NPC skills, hp etc are generally much worse than players - to the point that they are really easy and need fixing.

This thread doesn't make much sense ;)
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

JovankaB

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Re: Faction encounters are too big
« Reply #3 on: January 22, 2012, 03:16:25 am »

It's not wasteland simulator. Realism is incompatible with Fallout lore.
Also realism is rarely playable if you try to adapt it in a RPG.

Although a FOnline server with realistic post-apocalyptic scenario
could be interesting... but it would have to be more like survival sim than MMO.

If you make mobs as weak as players, they will be in fact 2 times weaker
because they don't have player brain. Actually they are too weak now IMHO.
« Last Edit: January 22, 2012, 03:19:08 am by JovankaB »
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Re: Faction encounters are too big
« Reply #4 on: January 23, 2012, 10:02:52 am »

It's not wasteland simulator. Realism is incompatible with Fallout lore.
Also realism is rarely playable if you try to adapt it in a RPG.

Although a FOnline server with realistic post-apocalyptic scenario
could be interesting... but it would have to be more like survival sim than MMO.

If you make mobs as weak as players, they will be in fact 2 times weaker
because they don't have player brain. Actually they are too weak now IMHO.

Quite. You need some allowances for the fact that it's a game. And all the raw stats in the world don't make up for the fact that a real person is a thinking, scheming being, who can use a variety of intelligent tactics and generally power build his character like no tomorrow.

A poorly optimized build can't cope with NPCs, but even a moderately good one that's used intelligently can.

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Kombajn

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Re: Faction encounters are too big
« Reply #5 on: January 23, 2012, 11:31:15 am »

IF you have a good build and use some tactics you are able to conquer with NPC Faction like NCR Army, Hub Patrol or VC Patrol.

They have not any inifinite amount of ammo - you just get kill before they shoot at you all of their ammo :D.

However it's logical that the best way to fight with above mentioned NPC's is to attack them with 3 players at least, because 1 character will not be able to carry all of the loot from one encounter.

Backing to the topic - change your build or find some mates instead of crying on the forum.
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Re: Faction encounters are too big
« Reply #6 on: January 23, 2012, 12:34:00 pm »

merlin until you have 10-12 on your party size (mercs slaves etc.) you shouldn't say encounters are big, I currently get encounter sizes that are 15-25+ for each group encountered and it is fun.  Also I have to agree with the posts that say it isn't that difficult to kill the higher end encounters especially if you get the advantage of them fighting another group at the same time. (This with a build that does not have 10-12 followers.)
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