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Author Topic: Double-Log?  (Read 3223 times)

Stration

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Re: Double-Log?
« Reply #15 on: January 22, 2012, 08:32:34 am »

Tentmaking and basebuying might be power, but it's something that gets done anyway. With dual log it gets done more comfortably because you don't have to bother your friends with unsurprising tasks.
And if someone uses an aimbot, that would also be OK, because aiming "gets done" anyway, and with an aimbot it simply "gets done more comfortably."
« Last Edit: January 22, 2012, 08:34:37 am by Stration »
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Reiniat

  • Humanhunter
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Re: Double-Log?
« Reply #16 on: January 25, 2012, 02:14:07 am »

Use fast-relog and radio beacon for tents.
Worked in previous wipes.

I tried and it didnt work, new feature, bug or what?
Should i use doublelog to get a shared tent?
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies

wladimiiir

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Re: Double-Log?
« Reply #17 on: January 25, 2012, 08:14:34 am »

i saw multi-log lol nothing new ;)


I dont think they were multi-logging. They were asking each other what to do and who to tag (in their language), so it seemed like there was multiple people there.  :D
And I was there as you can see. ;D

avv

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Re: Double-Log?
« Reply #18 on: January 25, 2012, 12:55:56 pm »

I tried and it didnt work, new feature, bug or what?
Should i use doublelog to get a shared tent?

Yes it does work. (tried about 3 days ago)

But I don't get it how doing it with dual log is considered cheating if the result is the same.
« Last Edit: January 25, 2012, 01:36:27 pm by avv »
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.

Swarm

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Re: Double-Log?
« Reply #19 on: January 25, 2012, 01:34:59 pm »

I think its safe to assume they fixed fast log radio distress as of course it made the game that much easier and after we all we don't want an easy game now.
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Re: Double-Log?
« Reply #20 on: January 25, 2012, 02:14:22 pm »

avv what are you talking about? How does that work? I want to make shared tent but dont know how to do it without double loggin, since all my friends i played with abandoned game after wipe  :-\
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Re: Double-Log?
« Reply #21 on: January 25, 2012, 02:28:00 pm »

It's so simple.
Character 1: enters area
Character 1: sends distress
relog
Character 2: enters red circle
Character 2: tags Character 1 (Ch2 needs to be very close)
relog
Character 1: uses science on hides

Both characters have radio in their hands and tuned a same channel, obviously.
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avv

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Re: Double-Log?
« Reply #22 on: January 25, 2012, 02:49:32 pm »

It's so simple.
Character 1: enters area
Character 1: sends distress
relog
Character 2: enters red circle
Character 2: tags Character 1 (Ch2 needs to be very close)
relog
Character 1: uses science on hides

Both characters have radio in their hands and tuned a same channel, obviously.

Like this. It works for buying bases and getting quests that demand more than one people. It's enough that the char is ingame, even if it's logged off. Anything that requires multiple players to do is completely doable alone with alts and alts/multilog/proxies. If you make it impossible for logged off chars to count in the char check, players will use dual log. If you disallow dual log, players will use proxy. If you put skill requirements, players will bring their alts, duh  ::)

The "need multiple chars to do this" just aint working. It's bypassable by loopholes and those who refuse to use loopholes get annoyed and demand justice.

Players like challenge and overcoming challenges. However if challenges are set in ways that demand loophole methods to bypass, they will do it. This is why challenges need to be set so that one can overcome them by fair and square skilled gameplay and cheating has no effect.
Features like that should simply have the difficulty setting put in such magnitude that even multiboxer can't compete. TC is good example of succesful teamwork requiring quest: you can't defeat multiple players with multibox. This can be withnessed in one of Res' videos where he smashes some BHH proxies.
Turn based pve is another pretty decent one. Skilled use of terrain and knowing the ai reactions to your movement awards rewards. Surely there are ways to abuse the ai but so far fair tb fight is okay too, at least for me.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Double-Log?
« Reply #23 on: January 25, 2012, 05:19:17 pm »

It is simple. But i dont know how to send distress  ;D Never did that  :-X
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Reiniat

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Re: Double-Log?
« Reply #24 on: January 25, 2012, 06:55:21 pm »

".help" for distress, radio must be in your hand.
Yep, it was my mistake, i was using 1CH, already created a 3 chars shared tent. THANKS!
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Double-Log?
« Reply #25 on: January 25, 2012, 07:07:51 pm »

It is simple. But i dont know how to send distress  ;D Never did that  :-X
put radio in hand
type .h or /h followed by message i.e /hMeet in NCR courtyard next to statue.
(you can send false messages with your distress to decoy people you don't want to find you like in the first example - when actually you are in empty map just outside of gecko mine and want to set up a shared tent) Point is if the person/people you are meeting know your going to send false message that is distress they will know where to find you if you tell them before hand, you could use 2 radios on different frequency, 1st to tell them where to meet and then 2nd send the distress.
Or .hHelp I'm in encounter with deathclaws, floaters and centaurs.

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Stration

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Re: Double-Log?
« Reply #26 on: January 25, 2012, 07:19:29 pm »

I'm not completely sure about this one, but fast relogging, i.e., logging in with another character when the previous one is logged off but still in the game is not allowed. It would be nice if a GM could reply to this topic and clarify things a bit.
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pistacja

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Re: Double-Log?
« Reply #27 on: January 25, 2012, 08:15:09 pm »

GM/admins don't care:

There is no way we can establish a big brother-esque surveillance system, so catching people who dual log is rather random and uneven. Some people will be fucked while lots of other people just don't care and never get caught. So, yeah. As long as you don't abuse game features with dual logging, we don't care anymore. That's not ":\" news, it is ":)" news, because now the few people who just traded items in their tent will keep their characters unbanned.
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JovankaB

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Re: Double-Log?
« Reply #28 on: January 25, 2012, 09:54:09 pm »

I'm not completely sure about this one, but fast relogging, i.e., logging in with another character when the previous one is logged off but still in the game is not allowed. It would be nice if a GM could reply to this topic and clarify things a bit.

Apparently it is allowed now but a dev didn't care enough to edit 2 lines in rules when I suggested it.

And how players are supposed to respect gamed rules ::)
« Last Edit: January 25, 2012, 10:33:30 pm by JovankaB »
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Re: Double-Log?
« Reply #29 on: January 25, 2012, 11:22:36 pm »

So where has the 10 minute time-out for re-logging gone if it's still banned?
As far as I can see = with no time-out fast logging is permitted.
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