fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 22, 2024, 05:22:59 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2] 3 4

Author Topic: Changelog 21/01/12  (Read 11210 times)

Lexx

  • Rotator
  • Mexican Apple Thief
  • Offline
Re: Changelog 21/01/12
« Reply #15 on: January 21, 2012, 04:51:20 pm »

Re-enable music in next update please.

We haven't disabled it.
Logged

Shangalar

  • Dictatorial Tyrant
    • Generation Fallout
  • Offline
Re: Changelog 21/01/12
« Reply #16 on: January 21, 2012, 04:54:03 pm »

Music doesnt work fine for me too. I have only music on menu screen, when I launch the game. Then it's over.
Re: Changelog 21/01/12
« Reply #17 on: January 21, 2012, 04:57:53 pm »

same here.
Logged
see you in the boneyard
shoot me an infallible kiss
Re: Changelog 21/01/12
« Reply #18 on: January 21, 2012, 05:14:04 pm »

Yep, that's right. It DOES work, but only in menu. When you go in game it stops
Logged
My character name is Pugilist
Re: Changelog 21/01/12
« Reply #19 on: January 21, 2012, 05:17:15 pm »

Yea, the ingame music does not work since Wipe.
Logged
"But no matter how far a jackass may travel, it will never return as a horse."

Mars Sultan

  • Mandingo
  • Offline
Re: Changelog 21/01/12
« Reply #20 on: January 21, 2012, 06:19:34 pm »

Quote
- Fixed Energy Weapons Requirement to take Weapon Handling.

Whoa, awesome!
Logged
Igor Dolvich, Mars Ulrich, Girth Gamer, HOOPWISE98, Bobby Kotick

ARWH. Scummers.
Re: Changelog 21/01/12
« Reply #21 on: January 21, 2012, 06:58:54 pm »

But bases still invisible from all chars except baseleader  :'(
Check the hideout clearance. Its possible that everyone is set to disallowed and in that case they will not see base, second thing bring them once to the base if they are allowed it should solve it.
Logged
Re: Changelog 21/01/12
« Reply #22 on: January 21, 2012, 07:16:56 pm »

Re-enable music in next update please.

This, please haven't heard the original music in awhile, just played fallout 3 ambiance in the backround.
Logged

in Requiem, there is enclave, player driven faction. They have to gather, craft.. like everybody else, but they have special base and rank before their names. Their roleplay is based on kill everyone.
Re: Changelog 21/01/12
« Reply #23 on: January 21, 2012, 08:34:00 pm »

YES!! YESS!! My beloved flint!!!
Logged

Reiniat

  • Humanhunter
  • Offline
Re: Changelog 21/01/12
« Reply #24 on: January 21, 2012, 09:46:52 pm »

i just noticed the new images for each critter in the Kills section, they are awesome.
When did you add that?
Logged
Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Changelog 21/01/12
« Reply #25 on: January 22, 2012, 07:47:04 pm »

i just noticed the new images for each critter in the Kills section, they are awesome.
When did you add that?

still, desert stalker is missing ;)

Bartosz

  • Rotator
  • There'd better be a killer reason...
  • Offline
Re: Changelog 21/01/12
« Reply #26 on: January 22, 2012, 08:17:35 pm »

still, desert stalker is missing ;)

Good stalker he is.
Logged
Re: Changelog 21/01/12
« Reply #27 on: January 22, 2012, 08:46:01 pm »

What about gunrunners repeatable quest... when you deliver the packages to san francisco, the guy gives you 100 caps instead of 600 caps.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Changelog 21/01/12
« Reply #28 on: January 22, 2012, 08:50:06 pm »

What about gunrunners repeatable quest... when you deliver the packages to san francisco, the guy gives you 100 caps instead of 600 caps.
That was already answered...?

Lexx said he lowered them all.  But will raise them a little more next changelog, because of train ticket costs.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: Changelog 21/01/12
« Reply #29 on: January 22, 2012, 09:08:43 pm »

please fix weapon handling for energy chars  :'(
Logged
Pages: 1 [2] 3 4
 

Page created in 0.135 seconds with 22 queries.