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Changelog 20/01/2012

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Wipe:
FIXES:
- Junktown Scorpion questlog entry fixed.
- Correct script for rotgut still.
- Gecko Skinning working properly.
- Items dropped by animals (hides, tails, etc.) are removed if critter died by explosion.
- Helmets may be damaged/removed if owner was killed in terrible way (using same mechanics as for body armors since some time).
- Weapons and armours deterioration rates back to normal (were three times higher).
- Machines with chemical components are back in Waterworks and Toxic Cave.

CHANGES (WIP):
- Item slots management updated, it's now possible to wear non-armor items in head slot. If using on-screen awareness, such items are displayed with gray color.
- Gunrunners facility entrance threshold lowered to a reputation of 500. It is still needed to gain a reputation of 1000 to be allowed to enter the facility, but the permission is revoked only if your reputation drops under 500.
- Various quest timeouts changed, including the Gunrunners Courier job, which now has a timeout of 1 hour instead of 4,5.
- Fixed possible bugs with trees (for firewood) in Klamath Canyon.

Michaelh139:
New changelog, great news as always.

But I must ask, how hard is it, to just change the disappear timer for encounters critters to like before, to fix this slave brahmin disappear act?  After so many changelogs, and it being such a big problem, and having been caught on very early, I am disappointed. :(


*THANK GOD FOR ARMOR DETERIORATION FIX, BUT WUT ABUT WEAPONS? :C*

Dr. Parchir:
no respawn for companions in safe house fixed :(

HeavyGuy:
nice work

drun-new:
goood changes and fixes .... but - what about bug with bases? i think it was more important than noobic Junktown Scorpion quests or  Gecko Skinning working!!!!

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