Other > General Game Discussion
What do you think of the auto knock down from heavy handed?
cannotspace:
I think the idea was good, you're a close range fighter, you're supposed to be better than others at close range, but 100% knockdown seems to be a bit over kill, I think making perks like stonewall reduce the chance (not negate) would make HH balanced
Lordus:
Why shotguns, at least few types, not give knockback efect. So you would be able to throw him away, but not kill him.
Roachor:
Avv your reply just shows you've never actually made a HH char. Just a list of reason you are wrong.
-Standing around in unguarded town is just stupid, especially during pvp.
-HH means crits are useless, so there is no benefit to to using haymaker over powerfist since you are going for raw damage. 23 dmg max before armour reductions means you'll be taking like 10 damage a punch, all it takes is one miss to run away and never be caught again. It's almost impossible to catch someone running away unless they run into a dead end.
-Only way to get close is to sneak meaning you need 10 int, only way to get max knockdown is 10 str and only way to hit often enough to chainstun means 10 agi. Pretty high point investment required to be effective.
-pretty much every other weapon in the game is more dangerous, every build has pros and cons but when people don't make the build they just see the pros and conveniently forget everything else.
-Stealth builds are easily 1 hexed, if someone knocks you down when you aren't paying attention you have full ap, all it takes is 1 miss and you can kill your attacker.
-Stonewall and quick recovery are going to affect HH on the next update
In summary, quit whining about heavy handed it's not op. If you die it's because you didn't move. You would have died faster doing the same thing from most other builds.
avv:
Either way, HH is free weapon and you lose nothing if you die. That's against what pvp is based on. We can argue over details and strategies and present all sorts of what if situations but the fact is HH provides method to harass geared players without any risk of losing gear oneself. If fonline pvp wasn't based on risking, it loses its meaning. Since we aren't afraid to lose our lives, we are afraid to lose our gear. If you wear no gear, there's no excitement. If death costed player 1k caps, nobody would sure as hell spam locations over and over with his hh char.
I don't care if HH build gets 1 kill per 100 deaths because he still risked nothing and comes back to harass the geared players.
chocolate_chip_cookies:
--- Quote from: avv on April 16, 2012, 09:00:41 pm ---Either way, HH is free weapon and you lose nothing if you die. That's against what pvp is based on.
--- End quote ---
Sorry to interrupt. I'm no unarmed expert but I think the solution is making HH work with only power fists.
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