Other > General Game Discussion
What do you think of the auto knock down from heavy handed?
headshot:
Jovanka's right. If nothing changes from the origina Fallout, maximal hit chance is 95 percent.
Jotisz:
Ok here is my idea for this heavy handed should give 15%*ST difference +20%that way if two 10st char fights chances for knock down are 20%.
While people who are overpowered by double amount of strength are always down. Stonawall should halfe the chances so with 10st and stonawall a player can have 10% chance for being knockdowned.
Lets see a char A (10st HH HtH char) attacks B (7st + stonewall minigun guy), difference of st is 3 so chance would be 65% but since there is stonewall its 32,5%.
I think there should be no EN check just ST since EN is for endourance aka how much pain I can take while ST is the raw strength.
Nexxos:
Best solution for heavy handed would be to replace the knockdown by knockback, thus having the same effect, but without the AP loss. It's rather unfair to have one build to be able to block the AP regen of someone who isn't able to do anything about it. With knockback effect, the victim would still be able to retaliate _after_ the unarmed guy has used up all of his ap, and has dealt a certain amount of damage to the victim.
avv:
It could be str vs str roll. Frail chars could be tossed around easily but chars more equal in strength not.
Even better: the more total ap you have in percentages, the more likely you will get a knockdown. This prevents spamming the knockdown but allows the char do a powerful first strike. Strikes still cost the same.
So if you have only 3 ap out of 10, the knockdown chance would be much lower.
DeputyDope:
maybe instead of talking about a lame unarmed trait you should start talking about that Silent Death perk, because honestly it's incredibly overpowered, making many builds useless.
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