stuff
Other than that, i would tend more to allow customization of default inventory text, and include configurable time before switching between head and body armors. It's doable, but... but it's still a temporary solution and this have dangerous tendency to become permament in 2238, what is not good

It's not blinking what is a major problem here, but interface - yet i don't see any other that could be used. Most of user-made interfaces, even if works great for per-player solution (as you can choose interface depending on your game style, and there is always notepad.exe and ability to edit whatever you (don't) like), are unacceptable for use as default one. There is only few which follows Fallout style, but they still put same size limits as the one we're using currently, so that's a wrong track.
Before anyone reply with "then go and make one, lazy!" - this is unlikely to happen before GUI rework, on SDK level, will happen. There is many good suggestions across this board, that we would like to add (like one of wild FixBoy threads that show up since always), but still we're limited by client itself. Here we're not, suggestion is ok, even if it slightly focus on wrong thing and gives not-so-good solution (imho); it's timing what's bad here :]