Other > General Game Discussion

TC system

<< < (3/53) > >>

Skycast:

--- Quote from: McBorn on January 19, 2012, 07:33:18 AM ---Yea, only ones who can be happy from TC are SoT, with infinite supply of money and later with shitload of mercenaries, for many months to the next wipe. Good job devs, keep your work more funnier. Btw, the new TC also support creating of new allies/swarm. Only one chance to have normal fights are in Hinkey, I prefer Hinkley, TC is dead ahead.

--- End quote ---
No idea why people talking about they dont know.
Who already captured towns know that TC giving not more than 1-2k caps in hour it is near 25-50k in day. Some people without TC farming more than 50k in day.

McBorn:

--- Quote from: T-888 on January 18, 2012, 11:12:16 PM ---There are not enough gausses in the whole server that we couldn't buy , so keep on coming we appreciate good business. :)

--- End quote ---
Ehm, 4 cities, its cca 150k caps per day, bank account, in result cca 7 milion caps for first month since Wipe. Nobody want to spent the time by earn money each day.

pti4ka:

--- Quote from: McBorn on January 19, 2012, 10:46:36 AM ---Ehm, 4 cities, its cca 150k caps per day, bank account, in result cca 7 milion caps for first month since Wipe. Nobody want to spent the time by earn money each day.

--- End quote ---

Wtf is that ?

Man that's paranoia maybe... You need some psychology help in hospital? Or just delete FOnline: that's easier way  ;)

ps. We have 500K cups per day ;)

Skycast:

--- Quote from: pti4ka on January 19, 2012, 10:52:46 AM ---Wtf is that ?

Man that's paranoia maybe... You need some psychology help in hospital? Or just delete FOnline: that's easier way  ;)

ps. We have 500K cups per day ;)

--- End quote ---
500000000000000000000000000000000000000000k caps

maszrum:
flame topic, again? really?

as im said before in some other topic - new system definitely have really big potencial but need some work on it.
milita was always a problem. 20 of them is way to much, some gangs r using them as a shiled that they can safely hide. the biggest issues in this season is a "influence broadcast" message - we need to scout all cities 24/7 to be sure nobody is actuaally taking them. some gang can just hide somewhere on edge of map and stay there forever and we never notice that. another thing is even if we really want to catpure modoc form vsb ( for example ) we have no idea how long we need to stay there to obtain control. that can be 20minutes or 5 hours. there should be some command to check influence point of other gangs or gang which is currently controling the city ..mabye in pipboy?

pozzo who siad we are not testing other features? we doing everyhing in same times - is way much easier to do this when you have constant income of money ;) ofcourse will be nice to have more actions then 1-2 per day ..but what to do? exploiting bugs, preparing gang for incoming, neverending circle of swarm, shooting bluesuits togheter on teamspeak is still funny ;)

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version