Other > General Game Discussion
My opinion on the after wipe Fonline
Wallace:
--- Quote from: Reiniat on January 18, 2012, 10:58:29 PM ---(...)
Also i like the new way to get stuff, but in the end big gangs just pass upon it, and it only affects a few little gangs and loners
(...)
1.- youre wrong; you need old ones to repait new ones, thtars the purpose of the "paper armor" issue
2.- YES +1
3.- Nah, i really like the idea of have to slain certain faction to get some stuff, it makes disliking a new isue, in the last era everything was about be idiolized by every faction, now you have to make decisions. you cant be liked by everybody, AND OF COURSE, THERE ARE NO GOOD FACTIONS, especially NCR.
--- End quote ---
What do you mean by "only"? loners and small gangs are a mass of people out there!
1 - meant if you can craft armors then you basically need to make a new one to fix old one and if you can craft them then why bothe fixing old one?
3 - maybe i should write good guys with "..." not to get misunderstood.
I mean why should i spoil my rep if i only want to get the armor from somwhere and do it myself somehow? You think it's a bad idea to have a possiblility to make a choice to kill "fair" guys or "villains"?
bobek289:
Wallace you are loosing your breath. I`ve tried to explain that but no one listen. But when i read your post, i think that mine is a bit confusing ;D
http://fodev.net/forum/index.php?topic=20628.15
Solar:
--- Quote ---3- add more PvE bad guys (i don't want to slay good guys - NCR - for their armors
--- End quote ---
This is what shall happen. Raider groups with decent gear will begin to turn up - away from other high tech encounters (so there's no vs encounter give aways).
You can then kill these without destroying your rep with towns.
Repair/det/blueprints - these just need some tweaks. I'm pretty sure this system will be a lot better in the end.
These bugs and teething problems are the price we pay for changing almost everything on the game in one go. This season was always going to be about adjusting all the new systems and making sure they work as intended.
Wallace:
*shows Solar a thumbs up*
--- Quote from: bobek289 on January 18, 2012, 11:24:59 PM ---Wallace you are loosing your breath. I`ve tried to explain that but no one listen. But when i read your post, i think that mine is a bit confusing ;D
http://fodev.net/forum/index.php?topic=20628.15
--- End quote ---
Don't you worry - i got iron lungs! *cough* *Cough* *COUGH*... *reaches for another cigarette*
Well actually bobek i'm not 100% sure if i understood what are you trying to say but i think i got the main picture ;]
yoz:
--- Quote from: Michaelh139 on January 18, 2012, 10:29:11 PM ---How come repair?
Repair is fine, there just needs to be 2 types of actions on an item.
Management - you clean, re-adjust, etc Small + to repair and includes a 60 second cooldown.
Junking - you sacrifice the viability of one item for the sake of the other's quality. (Like it is right now)
My opinion on the era.... is meh (When you put everything together, this era is gonna suck, because so many bugs and glitches screwed up it's future, but that's a BETA so i can't complain much ;P )
--- End quote ---
I agree with this.
It would be better if you use the old system to maintain items in good condition and the new system to replace parts for items in bad condition.
For example, you need no additional item to repair if the condition is above 50%, but you need an additional item to repair if the condition is below 50%.
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