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My opinion on the after wipe Fonline

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Hects Hakal:
Well i must say that i like it :) really much-devs you did a find piece of work ;) almost everything is better now including barter,blueprints and so on. Theres only two things that should be tweaked-det rate (i know,everyone whines about it) and well-the repair could be as it was pre-wipe ;) but except for that its great :)

bobek289:
+1 for repair

Michaelh139:
How come repair?

Repair is fine, there just needs to be 2 types of actions on an item.

Management - you clean, re-adjust, etc   Small + to repair and includes a 60 second cooldown.
Junking - you sacrifice the viability of one item for the sake of the other's quality.  (Like it is right now)


My opinion on the era.... is meh (When you put everything together, this era is gonna suck, because so many bugs and glitches screwed up it's future, but that's a BETA so i can't complain much ;P )

bobek289:
It allready sucks  :-[

Wallace:
Well repair was an idea but it turned out bad... IN F3 you pawned enemies in PvE where you gathered plenty of half broke stuff

In FO to repair something you need to do PvP (which quite a plenty of players dislike) or crafting a new ones but:
1 - if you craft new ones why fix old ones?
2 - new ones cannot be crafted since blueprints arent availible

Possible solutions:
1- revert fixing stuff to pre-wipe feature
2- use materials (metal parts, alloys, fibers, etc) to fix broken stuff
3- add more PvE bad guys (i don't want to slay good guys - NCR - for their armors)

I run a faction of benevolent crafters and PvE fighters (mostly) and i regret to say that it's hard to start for such people... PvP apes on the other hand seems to be thriving...

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