Other > General Game Discussion

Woah, brah, why so chinese plastic?

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Quentin Lang:
Are all armors made from cardboard and weapons from cheap-ass plastic? I mean, when I finally started to lvl up my char, I had to craft a new magneto pistol on each ~90 cells. Pretty much new pistol every 20 minutes, how the heck am I supposed to manage that...
Well, even so, I could somehow manage to get those pistols, find a way to farm them or something, yeah, it's a bitch, but technically i could try living on with it, but then it come's to armors.
Since I started my char just yesterday night, I tried my first armors just now, minutes before. Crafted a fresh, legit Combat Leather Jacket. 100% condition, man. Just to see it on 90% after first encounter of mantises and 74% after second encounter of golden geckos. What the actual fuck, man? That literally makes low tier armor crafting completely unviable, If I can just rice off leather jackets from yakuzas around New Reno (tough, I'd really never do that, thoes encounters are a mess and them leather jackets on 10-15% condition).

Shouldn't weapon, and, ESPECIALLY armor deterioration made slower, by a mile? I'd say, unless you add some specific mechanic on the condition, it should be slowed down TWICE on armors.

And if devs wouldn't want to decrease the rate, atleast make low lvl repair more viable. It's a bitch to look for a repairmen inbetween farming encounters. Say, if the armor is >75%, it's really easy to repair it to, say, nearly full, with even 50% repair skill.

Really, there are tons of possible fixes, but something has to be done; it's way too fast. My CLJ is torn up after literally 5 encounters, and deteriorates at a rate of 15-20% per encounter.

P.S.

What used to be my CLJ is now sand in wasteland. WICKED.  ::)
Doncha think?

avv:
Well what you got to do is to organize your logistics. Hoard some 100% armors, exchange when the det is too bad, then haul them to your base to be repaired by your repair alt. Farm the same type of armors from npcs and get them intact by using Seal Clubbing method (don't kill them with burst or crit). Use those armors for repairs.

The real problem is that the game encourages to make a repair char to save the deterioration. If you repair with pitiful repair, you have to waste lots of armors to repair one.

Quentin Lang:
Point is, for whatever reason the deterioration is so large, its neither realistic, nor gameplaywise, whatever the devs intended.

Lets say they went for gameplay - well, sorry, what you just did is encouraged massive farming and ricing of armors in order to keep them in steady condition, aswell as more required repair alts, aswell as massive item hoarding in bases. Crafting a single armor and then sticking to it for a lot longer time is quite better, correct?

And if the aim wasn't gameplay, but realism, well, then it's an even bigger fuckup. I have yet to see a gun that breaks after 100 bullets IRL, you know... IF WE REALISM THEN WE 10'000 BOOLETS MINIMUM!
Same with armors. Okay, I can see ants, dogs and molerats tearing up your leather jacket like a piece of butter, but fuck, man, anything from that point up should do the opposite. Morerats tearing up your metal armor? Impossible. Or even harder combat armor? Seriously.
You get the point.

Ganado:
Totally agree, nice read too.

falloutdude:
yes i agree also this is a pain. made new .44 revoler and 100 ammo..... gun was 15 det after using alll ammo... please devs stop makeing crafting even more useless. i can farm 5 50 det .44 in 5 min. why should i waste my time crafting them when they are det at same rate as ones found in enounters?

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