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Author Topic: Silent death and melee  (Read 2130 times)

Silent death and melee
« on: January 15, 2012, 06:05:10 pm »

So i was reading about silent death perk, and i was like "wow this perk is awesome, now i can make a knife sneaker and stab people in the back whit this"
So i begin leveling up, and WTFFFFFFFFFCK? THEY SEE ME AT 2-3 HEX FROM BEHIND? HOW THA FACK IM GOING TO STAB PEOPLE IN THE BACK IF THEY SEE ME? THIS IS RETARDED!!
SD bursters are SO OP AND MELEE IS SHIT!
I CANNOT KNIFE-STAB ANYONE WHIT THIS!
Make melee chars silent killer more viable, because now is so bad and even the perk description says that works whit melee weapons but NO! THEY SEE U AND THEY CAN RUN
Yea lets grab those cheap mtfk smg and burst them from 5 hex, we do like 1000 damage and they dont see u, and a knife critical if does 40 damage is shit!!. Improve backstab for melee weapons, this is unbeliable, range weapons so OP. That perk must be AWESOME FOR KNIFE, buT NOO, U BACKSTAB PEOPLE WHIT BULLETS. Thats dumbbbbbbbb!!!
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Tomowolf

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Re: Silent death and melee
« Reply #1 on: January 15, 2012, 06:07:41 pm »

Yes.

Melee cannot into anything for now because main weapons are balanced.
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h

pistacja

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Re: Silent death and melee
« Reply #2 on: January 15, 2012, 06:19:56 pm »

It would be even better with a super catle prod or super sledge... but that's virtual :(
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Re: Silent death and melee
« Reply #3 on: January 15, 2012, 06:27:48 pm »

Too much rage...but yeah melee backstabs with silent death should be more useful, maybe like +25 crt table with melee and with throwing weapons(not granade ofc), because it would be awesome, and I dont think it would be OP at all, but fun.

Btw I think you have not enough sneak if they see u every time from 3 hex.
« Last Edit: January 15, 2012, 06:30:15 pm by Eraus »
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Crazy

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Re: Silent death and melee
« Reply #4 on: January 15, 2012, 06:30:56 pm »

Too much rage...but yeah melee backstabs with silent death should be more useful, maybe like +25 crt table with melee and with throwing weapons(not granade ofc), because it would be awesome, and I dont think it would be OP at all, but fun.
>+25 on crit table
>not OP at all
What the hell dude...
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LagMaster

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Re: Silent death and melee
« Reply #5 on: January 15, 2012, 06:38:52 pm »

you imagine that if you run 2 or 3 hexes will not break sneak

if you have the sneak status it will deal crittical, even if you are or not seen

try to backstab snipers or biggunners in the arm with better critticals
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pistacja

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Re: Silent death and melee
« Reply #6 on: January 15, 2012, 06:41:35 pm »

The silent death is +10, hth criticals is +25(?) that's at least x3 critical, with a sledge you can have ~44 average base damage so that's ~132 dmg... with a x5 that would be 220, not that bad, but nowhere near the ~500 dmg from burst.
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Solar

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Re: Silent death and melee
« Reply #7 on: January 15, 2012, 06:43:20 pm »

I think we should add some effects to melee weapons to differentiate them from unarmed a bit more
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avv

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Re: Silent death and melee
« Reply #8 on: January 15, 2012, 06:49:34 pm »

Guns are guns. Fists are fists. Unarmed character risks nothing since there is no punishment for death so he shouldn't get any results done either. Until death itself provides rewards for the killer and punishment for the victim, pure unarmed could be viable.
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pistacja

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Re: Silent death and melee
« Reply #9 on: January 15, 2012, 07:02:10 pm »

I think we should add some effects to melee weapons to differentiate them from unarmed a bit more

..say remove knockback and add Heavy Handed style knock down? :D

Melee weapons have thrust and swing options but both do the same... one could be used to give a critical mod and the other do give a dmg mod.   
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Solar

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Re: Silent death and melee
« Reply #10 on: January 15, 2012, 07:05:26 pm »

That kind of thing, yes
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
Re: Silent death and melee
« Reply #11 on: January 15, 2012, 08:00:19 pm »

Yea that will be good, thrust giving like +15% critical chance, and swing giving more damage. Because now melee is underpowered against hth, and is VERY UNDERPOWERED against sniper/burst/what ever.
And some damage buffs to all the melee weapons will be good, i think that a combat knife in the eye should hurt has much that a 223 bullet.
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LagMaster

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Re: Silent death and melee
« Reply #12 on: January 15, 2012, 08:15:44 pm »

max AC is 220
perk In Your Face
special PERKS(bonus HtH dmg/++, more HtH crits...)
Heavy Handed

i say that HtH is preety buffed, Think BlindMaster will have a new play style, or time to find out a new prefix for Lag in HtH
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Solar

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Re: Silent death and melee
« Reply #13 on: January 15, 2012, 08:33:10 pm »

max AC is 220
perk In Your Face
special PERKS(bonus HtH dmg/++, more HtH crits...)
Heavy Handed

i say that HtH is preety buffed, Think BlindMaster will have a new play style, or time to find out a new prefix for Lag in HtH

The problem is Unarmed is better than Melee. Melee needs a little spicing up I think.

I'm thinking that making it a bit more "cripply" is the way forward.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

LagMaster

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Re: Silent death and melee
« Reply #14 on: January 15, 2012, 08:43:49 pm »

i agree surf that HtH>Melle

if you say that you whant to make melle weapons have a higher chance to cripple than the rest then

YOU, SIR, HAVE MY SEAL OF APROVAL

sugestion: add a new weapon perk: Bladed, better crittical hit table for that weapon
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