Other > General Game Discussion
Silent death and melee
Solar:
I'll ignore you getting my name wrong ;)
I don't mean extra crit help, I mean some test to cripple whatever was targeted, or knockout, or knockdown.
LagMaster:
well, in this case, let me understand
increased chance to, let's say for an arm shot, upgrade a crittical hit to arm cripple?
that is what i whant implemented
Solar:
Not a critical, any hit in HH style.
zato1:
hm, i agree that melee is rather underpowerd atm against unarmed, but my silent death melee guy uses spears and i find the extra 1 hex range to be incredibly effective. there is NOTHING better than spearing a guy in the leg and watching him go flying away from you, allowing you to resneak again. hahah.
it is not WEAK, its just not as strong as unarmed+300 sneak.
i really like how throwing weapons does not desneak you - throwing knives ftw. i am still leveling him, but i am going to test what kind of crits you get from SD with throwing knives + wakizashi blade in hex throw. i expect it will be quite glorious.
Mithguar:
Hammers could have chance to knock down or better chance break arms/legs(at cost of dmg) at aimed hits.
Bladed weapons (knifes, spears) could have crafted option to add poison(doc profesion for stronger ones). Stronger options could even add radiation (needed uranium ore). I think spear that gives you rad lvls would be fearsome...
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