fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 27, 2024, 02:55:34 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: [1]

Author Topic: Remove cumulative knockdowns  (Read 1044 times)

Remove cumulative knockdowns
« on: February 20, 2010, 05:21:28 pm »

As in title.

They're unbalanced and stupid. There is no point loosing Action Points being knocked downed from standing when you are already on the ground. Since game engine does not allow to fight on crounch or prone, there's no way to just fire pistol while laying.

Right now when you're knockdown you can go make yourself some coffee or go smoke, since most probably you won't stand back.

Knockdown -> only when you're standing therefore no cumulative action point loose.
Logged
Re: Remove cumulative knockdowns
« Reply #1 on: March 03, 2010, 03:04:06 pm »

bump... seriously, everyone fine with fun how it is now?
Logged
Re: Remove cumulative knockdowns
« Reply #2 on: March 03, 2010, 03:45:31 pm »

There is no point loosing Action Points being knocked downed from standing when you are already on the ground.

Let's say you are lying on ground and got hit in your head by a bullet ... you should be dead but if you was enough lucky you will be stunned or if you can imagine that bullet ( even if you're wearing a helmet ) has huge impact so it could basically throw you 2 meters away. So if you're thinking that you were precisely hit with devastating critical and you can just go on with fight I say NO. I personally believe there's no need to  nerf snipers again ( even if it really annoys you when got killed and you don't know where your enemy was - that's what snipers do. )


They're unbalanced and stupid.

I can agree that knockdown term doesn't fit situation mentioned, but it's only a name for it - no need to comply about it.


Since game engine does not allow to fight on crounch or prone, there's no way to just fire pistol while laying.

True.


Right now when you're knockdown you can go make yourself some coffee or go smoke, since most probably you won't stand back.


Let's assume you had 10 AP, then got knockdown so you have 7AP to get up, and enemy sniper has ... 0 ... maybe 2?  Why is there no way?
Yeah situation gets worse if there are 2 or more snipers, but then you should get over with it and die.

Yours sincerely
Sniper Fanklub Member

« Last Edit: March 03, 2010, 03:47:05 pm by Neuromancer »
Logged
" ... when you gaze long into the abyss, the abyss also gazes into you ... " - Friedrich Nietzsche

http://forum.newfmc.pl/ - Nieoficjalne 'Polskie Pustkowia'
Re: Remove cumulative knockdowns
« Reply #3 on: March 03, 2010, 04:28:15 pm »

Agreed, i'd rather report this as a bug really. This is as unfair as possible.
Logged
Re: Remove cumulative knockdowns
« Reply #4 on: March 03, 2010, 08:35:43 pm »

I totally disagree. If you lay on the ground and you are hit in the head again, then probably you will lay longer - it's logical.

btw, chance of being knocked down is about 20-30% per shot - not much really. You can reduce it by increasing your endurance and taking a stonewall perk.
Logged

Crazy

  • Drugged Childkiller
  • Offline
Re: Remove cumulative knockdowns
« Reply #5 on: March 03, 2010, 11:24:16 pm »

I have 10 endurance and sometimes if a sniper knock me down, i can't get up until he killed me. But, hey, i remember all these times when I killed sniper with one or two burst and all these times where my friend distract him and allow me to kill him. No i don't think it really need a nerf (at least maybe a max knockout time, but that's all)
Logged
When you have to shoot, shoot, don't talk

Member of the Most Hated Faction
TTTLA, for Great Justice !
Re: Remove cumulative knockdowns
« Reply #6 on: March 04, 2010, 01:11:41 am »

I've killed people with good armour and weapons with a hunting rifle just by chain stunning with eye shots, the chance to knockdown from an eye crit seems to be pretty good as they always get knocked down while standing up. AP doesn't regenerate evenly so if you have high agi you can get 2 ap in a 1 second and be able to shoot before they can stand.
Logged
 
Pages: [1]
 

Page created in 0.1 seconds with 22 queries.