Other > General Game Discussion
Silent Death bursters
Floodnik:
Silencer? Hmm. Silencer makes the weapon silent, so guy who shoots his silenced weapon doesn't notify enemies of his position. That would mean he'd stay in sneak...
That would make them even more OP, and silencer that would make the sneaker visible wouldn't be a silencer, just a magic buff that lets us do bonus damage when we have the Silent Death perk.
Silent Death is about shooting a victim who doesn't see and hear you and doesn't expect to be shot(that's why the shot is lethal), but after getting attacked already knows about the attacker.
Silencers on weapons should work different(based on the real world), they make so that the victim doesn't know where the attacker is after his move.
I think you know what I mean.
I'm for the suit. Silencer maybe, if there were no other better ideas.
Mayck:
I'm all ten for the sneak suit idea, if anything forces me to get out of those blue pyjamas - Hell Yeah!
zato1:
i have a silent death sneaker with 35% crit chance and finesse.
there is absolutely no way for any character to survive any close range burst crit from SD. i regularly hit for 1000+ and i have -finesse-.
its clearly op and needs to be nerfed. burst needs a maximum damage cap of say 500 and then you can actually survive it with the proper gear.
as it is RIGHT NOW, NOTHING can save you from a 1 hex burst. i've taken out BA+psycho 286 hp guy in 1 burst for 312 dmg. without finesse, the damage would be greater still.
in group pvp though, solar is right when he says that aimed shots from SD are much more powerful than a burst. unless you can GET AWAY AFTER THE BURST... which is 90% of the time.
the facts: burst crits from SD do FAR too much damage. the idea is cool, but the maximum damage needs to be fixed, or at least changed so that a grease gun/10mm smg cannot crit for 500+, only t2-t3+ guns.
T-888:
--- Quote from: avv on January 15, 2012, 01:55:21 PM ---T-888 remember that bgs no longer need high luck so they spend their points in PE instead. If doubbleburst bg can spot sneaks easily, that sneak is goner.
--- End quote ---
Please , you don't have to remind me about these kind of things. I'm talking about sneak buffed to the point where even high perception is close to useless if just the sneak doesn't come closer than 20~ hexes he is safe , my opinion that is too powerful. Before wipe i used to stay from enemy at least 30-35 hexes away and even then i didn't feel safe , but at the same moment it was quite easy to sneak around if you just were a little bit patient and not stupid.
More because of these great features , ghost buffed , silent death etc. etc. i see the raw facing modifier buff for sneak unnecessary. It was ...
Front: -135%.
Front-sides: -95%.
Back-sides: -55%.
Back: -15%.
Now it is.
Front: -72%.
Front-sides: -32%.
Back-sides: -16%.
Back: 0%.
Motion sensor my ass , why the option to rely only on some item ?
zato1:
the game was horribly about numbers before this change.
now you cannot stand around reno/gas/bh/redding/whatever with 8+guys waiting to pk every person and bluesuit that dares cross ur patth.... because now, we are there, sneaking, with SMG, waiting for you to turn your back. and we are waiting VERY VERY patient. :)
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