fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 25, 2024, 02:51:34 pm
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 [2]

Author Topic: Battle Timeouts  (Read 2003 times)

Perteks

  • It's made of vague and to do lists!
  • Offline
Re: Battle Timeouts
« Reply #15 on: March 20, 2012, 10:47:38 pm »

And what will help u no battletimer in "farming" encounters?
Logged

Sarakin

  • Zmikundik
    • Vault šílené brahmíny
  • Offline
Re: Battle Timeouts
« Reply #16 on: March 20, 2012, 10:49:23 pm »

Please dont react to my posts, maybe someone sane will come and understands what im trying to say.
Logged
The sanctity of this forum has been fouled

[19:41:06] <@JovankaB> einstein said we dont need name colorizing

BenKain

  • Independent Developer
  • Offline
Re: Battle Timeouts
« Reply #17 on: March 20, 2012, 11:10:42 pm »

Please dont react to my posts, maybe someone sane will come and understands what im trying to say.

If your trying to tell me your one of those salad tossers that just sit in a heavy encounter area waiting for a blue to get caught, then plamaspaz him, than you child molesters should burn anyway.
If not, explain yourself with full, well thought out sentences.
Logged

Michaelh139

  • Goin for 900,000...
  • Offline
Re: Battle Timeouts
« Reply #18 on: March 21, 2012, 01:51:27 am »

He is saying removing battle timer will unbalance game, causing next to no risk when farming PvE (and much less in PvP as well, if you think)  because if thinks start to not go your way you can instantly just leave and try again without a thought.
Logged
Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.

BenKain

  • Independent Developer
  • Offline
Re: Battle Timeouts
« Reply #19 on: March 21, 2012, 01:55:02 am »

But your HP would remain at its previous total. Groincritz and the assorted lulz would still be effective as well. The only thing that it may effect is PvP, which is just glorified griefing in this game anyway.
Logged
Re: Battle Timeouts
« Reply #20 on: March 22, 2012, 03:49:04 am »

In turn based mode, you can leave without a timer already. So is that fact others might show up is whats makes that balanced?

I've had times when trying to run, the timer keeps getting reset because the npcs are good shots.

"Alright 3...2....dammit they shot me again!"
Logged
Re: Battle Timeouts
« Reply #21 on: March 22, 2012, 04:49:28 am »

Tell me why would it be so bad to remove that risk when PvE hunting?
Is the risk of dying and losing everything that "good" and needed?
It won't make it easier, just running away easier.

But anyhow, I thought of a solution.
A timer only when you shoot.
So if NPCs are shooting at you and you are running away, you can run away without timer.
But if you are hunting NPCs and shooting at them, you have a timer after every shot you shoot.
« Last Edit: March 22, 2012, 04:58:03 am by chocolate_chip_cookies »
Logged

DeputyDope

  • ǝdopʎʇndǝp
  • Offline
Re: Battle Timeouts
« Reply #22 on: March 22, 2012, 08:55:10 am »

i think they should implement a new command. every time you hit trouble in encounters you type ~beammeupscotty or ~energize. after you type in those commands, the starship enterprise teleports you inside the ship, gives you a brand new power armor and a gatling laser and 250 MFC and 3 super stims. after this, you can choose to go back to encounter and kick their ass.
Logged
Pages: 1 [2]
 

Page created in 0.155 seconds with 22 queries.