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Author Topic: Influence ????  (Read 3473 times)

Influence ????
« on: January 12, 2012, 01:05:22 am »

Dissable it my god .... from 15 minutes TC timer to 1 weak GREAT FEATURE DEVS !
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Re: Influence ????
« Reply #1 on: January 12, 2012, 01:09:14 am »

What 1 week TC timer? Wow that's amazing, actual battles taking place instead of scraps could lead to some really interesting turf wars.
You could always wait until 15 mins left of timer.
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Re: Influence ????
« Reply #2 on: January 12, 2012, 05:48:20 am »

Lets give it a try, it deserve one. The 15 minute timer was fast food, TC is now getting more long term occupation, like it should be. If you want to claim a territory, you have to occupy it, not just hide in a room for 15 minutes.

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Michaelh139

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Re: Influence ????
« Reply #3 on: January 12, 2012, 12:49:36 pm »

It still isn't serving the purpose it was supposed to.

Making it where you shouldn't be killing people 24/7.

Hardly.
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Jescri

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Re: Influence ????
« Reply #4 on: January 12, 2012, 12:57:29 pm »

1 week TC now ?

Pretty cool. Now teams will have to choose one or two cities. We'll no more have city's races in the night.   
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avv

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Re: Influence ????
« Reply #5 on: January 12, 2012, 12:59:59 pm »

We'll no more have city's races in the night.

I do beleave nights will still be the time when players gain most of their influence.
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Solar

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Re: Influence ????
« Reply #6 on: January 12, 2012, 01:13:30 pm »

It still isn't serving the purpose it was supposed to.

Making it where you shouldn't be killing people 24/7.

Hardly.

That would have to come with things like jobs (in the same spirit as influence gained by allowing miners to come in and leave). That takes more time than just adjusting a variable of course.
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avv

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Re: Influence ????
« Reply #7 on: January 12, 2012, 01:30:43 pm »

That would have to come with things like jobs (in the same spirit as influence gained by allowing miners to come in and leave). That takes more time than just adjusting a variable of course.

In the late game of last obt players didn't find tc loot the top priority but the gear they were wearing. Low tier drugs and caps were bits and pieces compared to BAs, avengers and gauss pistols. Towns were just conflict zones where combat gear changed owner.
So this influence best be good enough so that the controllers will overcome the fear of losing their personal belongings and allow visitors to participate in these influence boosting jobs. It'd help if only way to really gain influence was through the visitors. You could stand in the town whole day but couldn't get the influence over certain point without non-member visitors. Maybe they will create non-member alts on proxies but no can do. At least they are visiting unsafe zones and doing stuff there.

Also player ammount-scaled influence gain could decrease the benefit from capping during night.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
Re: Influence ????
« Reply #8 on: January 12, 2012, 01:47:51 pm »

Lets give it a try, it deserve one. The 15 minute timer was fast food, TC is now getting more long term occupation, like it should be. If you want to claim a territory, you have to occupy it, not just hide in a room for 15 minutes.

Like VSB now in Modoc sitting on alts in rented rooms 24/7?
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Ghosthack

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Re: Influence ????
« Reply #9 on: January 13, 2012, 07:23:46 pm »

Like VSB now in Modoc sitting on alts in rented rooms 24/7?

Consider it a bug, will be fixed.
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Re: Influence ????
« Reply #10 on: January 13, 2012, 10:25:52 pm »

Like VSB now in Modoc sitting on alts in rented rooms 24/7?

What? Thanks for your smartassing but we dont have any single player from our gang which have rented ANY room. Seriously, you should visit some nice place because fonline make and idiots from some players.
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Re: Influence ????
« Reply #11 on: January 13, 2012, 10:40:47 pm »

What? Thanks for your smartassing but we dont have any single player from our gang which have rented ANY room. Seriously, you should visit some nice place because fonline make and idiots from some players.

Rage-Mode = ON?

Seriously you don't even know what your friends do?
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Tomowolf

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Re: Influence ????
« Reply #12 on: January 13, 2012, 10:54:46 pm »

Rage-Mode = ON?

Seriously you don't even know what your friends do?
http://fodev.net/forum/index.php?board=13.0
There.

Well now PVP will became more suprising, whenever enemy an attack you everyday, not like before .
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h
Re: Influence ????
« Reply #13 on: January 13, 2012, 11:16:32 pm »

What are the exact conditions needed for TC? Wiki only states "certain number of people present, with sufficient gear".

How much more influence does a CA give over metal? Tier of weapon? Each extra player? Does a bluesuit under sneak not affect influence at all?
How much does influence halt or drop due to allied factions present? Enemy factions present?
How fast does influence drop when faction leaves town? Are there any other conditions that makes influence drop faster when faction has left town?

TC just seems like everyone shows up in gear and waits around not really knowing whats going on.
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Re: Influence ????
« Reply #14 on: January 13, 2012, 11:22:32 pm »

Don't you think these huge battles that happened along with the 15 minutes countdown defined FOnline's PvP? Two sides with shitloads of people, a big crash with non-predictable result. And these emotions on headphones. Will we ever see that again?
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