If you want to make enemies, try to change something.
(for example current armor deterioration; as if metal armors were made from wet toilet paper...)
Mhm , even brand new items just wear down real quick. No difference between a 100% MA versus 90% found in mutated molerat encounter.I've noticed unity starts to die much easier so yeah , less flamers more something efficient.
Actually, Unity Patrol was meant to be a Flamer in addition to the other things - they just became linked for some reason and all set to the same equipment. I spotted it just after the update and its fixed for the next one. Numbers should have gone up if anything, not sure what thats about, probably just randomness.
The reason 14mm went to 10mm? The high tech equipment is going from easy encounters, or encounters where vs encounters make it really easy. Mercenaries are in a square with lots of other human encounters, so they were downgraded to a lower level of item (though will be home to plasma grenades next update).I'll add in some other encounters which have higher tech stuff to give some variety, the end result should be more encounters which are a bit of a challenge and less encounters that are about waiting round watching npcs then picking up free high tech stuff.
I'm going to try and get everything in somewhere.Another aim is to increase the amount of different encounters, give a bit of diversity