Other > General Game Discussion

Nerfed encounters.

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T-888:

--- Quote from: Wallace on January 11, 2012, 03:31:18 PM ---(for example current armor deterioration; as if metal armors were made from wet toilet paper...)

--- End quote ---

Mhm , even brand new items just wear down real quick. No difference between a 100% MA versus 90% found in mutated molerat encounter.

I've noticed unity starts to die much easier so yeah , less flamers more something efficient.

GroeneAppel:

--- Quote from: T-888 on January 11, 2012, 07:29:51 PM ---Mhm , even brand new items just wear down real quick. No difference between a 100% MA versus 90% found in mutated molerat encounter.

I've noticed unity starts to die much easier so yeah , less flamers more something efficient.

--- End quote ---

Yes the detoriation of new items is insane. emptying the magazine of a 10mm pistol in an encounter brings the condition down to about 80-85%. Same for laser pistols.

None:
Randomness should be random, theres no half way. Randomness would breathe life into this game.
But theres no grass to be grown over here, just grind and neverending pvp where winners having fun and losers who dont. Once you get your winner build, theres not much left.

mojuk:

--- Quote from: Solar on January 11, 2012, 07:26:22 PM ---Actually, Unity Patrol was meant to be a Flamer in addition to the other things - they just became linked for some reason and all set to the same equipment. I spotted it just after the update and its fixed for the next one. Numbers should have gone up if anything, not sure what thats about, probably just randomness.
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That's great, thx. And yes, maybe it was just a lucky day for human race that muties were not as numerous as usual :)


--- Quote from: Solar on January 11, 2012, 07:26:22 PM ---The reason 14mm went to 10mm? The high tech equipment is going from easy encounters, or encounters where vs encounters make it really easy.  Mercenaries are in a square with lots of other human encounters, so they were downgraded to a lower level of item (though will be home to plasma grenades next update).

I'll add in some other encounters which have higher tech stuff to give some variety, the end result should be more encounters which are a bit of a challenge and less encounters that are about waiting round watching npcs then picking up free high tech stuff.

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Sounds good, looking forward to it. It would be good to see more challenging and worth looking for encounters around wasteland, not only 2-3 hot spots. Lately you can see many bluesuit voltures.

Solar:
Enclave, BoS, Unity, NCR Army, NCR Ranger, Hub Patrol, VC Patrol, Mutants, Raiders near the Raider base - these all should be reasonably difficult soon (I'll keep boosting them til they are).

I'll also take away all the Caravans (hopefully the first thing after the wipe settles down can be the new caravans) and create some rep neutral encounters that have decent stuff in too. Some different Raider groups around the world I guess.

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