Other > General Game Discussion

Nerfed encounters.

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mojuk:
What's the point of taking away miniguns and rl from MA humans from Unity Patrol and giving them flamers or changing .223 pistol for 10mm pistol in SF Mercenaries. (these are examples I spotted so far, probably more out there). Also Unity groups seams to be smaller now, than in the beginning. Why nerfing so much something what was pretty good and at least challenging? 
Now half of Unity is dead from friendly fire (flamers rushing enemies and being killed by rockets + flamers also do many friendly fire) and rest is seriously wounded by enemies because they simply lack the fire power to wipe enemies like before. So now single low level burster can take them down.
I know it was said encounters will be balanced to prevent easy farming good stuff, but right now you enter encounter and with not much effort everything is dead or dying, all you got to do is loot.
 
Please keep wasteland harsh and challenging.

Wallace:
When i look upon the changes devs are making it often looks as if they lacked gaming experience (playing as players - not GMs) to include a balanced feature... (for example current armor deterioration; as if metal armors were made from wet toilet paper...)

I must admit they improved much but still i see more nerfing than upgrading

Those unity encounters are no exception as it seems

Dantiko:
Really, I agree, it wasn't all that easy farming, before you could die, but now, as devs try to prevent easy farming, all they do is make farming way easier.

falloutdude:
am sure the devs have there reasons for doing this am just not sure what it is.  :-\ without a extra rl human or mini human the remaining muties are just a matter of a good shot.

Solar:
Actually, Unity Patrol was meant to be a Flamer in addition to the other things - they just became linked for some reason and all set to the same equipment. I spotted it just after the update and its fixed for the next one. Numbers should have gone up if anything, not sure what thats about, probably just randomness.

The reason 14mm went to 10mm? The high tech equipment is going from easy encounters, or encounters where vs encounters make it really easy.  Mercenaries are in a square with lots of other human encounters, so they were downgraded to a lower level of item (though will be home to plasma grenades next update).

I'll add in some other encounters which have higher tech stuff to give some variety, the end result should be more encounters which are a bit of a challenge and less encounters that are about waiting round watching npcs then picking up free high tech stuff.

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