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Author Topic: Sneak suggestions  (Read 1338 times)

Sneak suggestions
« on: February 19, 2010, 04:22:55 pm »

Sneak need an improvement, not a drastically improvement like in the old days, but may be an adjustment to the formula. Also it would have a bonus in night. And also a bonus to PvE, not only PvP.
As a thievery skill i think that would give a bonus to not be detected by guards when you fail stealing, or some other kind of bonus to steal.

Other think that I don’t understand is the FoV. If it only works for detect sneaking players, and that players already have the direction penalty, a player with 10% in sneak will have almost the same sneak area that a player with 100%. So let the FoV a circular area, and the direction penalties and the sneak value will determine the sneaking area.

i know that in the original fallouts a player wont be able to run and sneak without the silent running perk. but in this game sneak works different, so i think an improvement to sneak would be:  if a player is running and sneaking it will suffer a penalty like 25-35% (reducing it, not subtracting). Silent running perk will remove that penalty.

And for last, original fallout games have a support for an assassin/ninja build. i remember in F2 killing a enemy without alerting his friends. (and also the silent death perk)
So, for unarmed and melee combat I suggest that entering in combat mode won’t remove your sneak status but reduce it in 40%-50%. Obviously, the player that you are fighting can see you, but may be his friends won’t notice what is hitting him..

Feel free to post your suggestions about sneak.
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dskpnk

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Re: Sneak suggestions
« Reply #1 on: February 19, 2010, 07:32:32 pm »

Ia agree with make something for sneak cause at the moment sneak isn't very usefull
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Re: Sneak suggestions
« Reply #2 on: February 20, 2010, 12:09:33 am »

In my personal opinion running while sneaking is the most important factor that is ruining this somewhat different skill. All powerbuild chars with sneak were using silent run to change their positions fast, without this perk, sneak would be only useful for thieves, spies, snipers and other long range fighters.

First, sneaking should take more AP for using it, that would be a huge blow for guys who want to use it on the last second before encountering enemy. Other idea of resolving this is blocking AP while sneaking, what I mean by that is while you sneak your maximum AP should be reduced by lets say 2 points, that would make impossible to shoot in the eyes and fast 'cloak' again.

Second, talking about long range fighters... Some seriously big penalty to sneak while using/holding biggun would suit the situation and furthermore would prevent from making sneaking overpowered as it was before.

Third, extremely high penalties while sneaking infront are somewhat unbalanced comparing to other skills and that is why nobody use it.

Those changes would cut sneak from being used by overpowered snipers/bigguners and would make it useful for players like thieves or spies.

Guess that would be it :)

Nice_Boat

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Re: Sneak suggestions
« Reply #3 on: February 20, 2010, 01:14:26 pm »

I suggest the following:
a) keep the equipment weight penalties
b) make sneak work like before in terms of detection
c) moving when sneaked costs 1 ap/hex; can't move if at 0 ap - silent run would allow you to make quick, short leaps but in general you wouldn't be able to move around too much
d) going into sneak mode costs 6 ap
e) sneak timeout - 15 seconds - it gets set to 15 seconds each time you get usneaked
f) using skills, items and attacks unsneaks you

... how does that sound?
Re: Sneak suggestions
« Reply #4 on: February 20, 2010, 04:35:30 pm »

Nice_Boat's suggestions are very nice and I approve them, maybe except of point f) which would take all the benefits of sneaking from thief.
According to the Viewing Range Table on fopedia -click- sneaking is massively nerfed because being detected by character with 1 perception
(person is propably almost blind) at distance of 18 hex with 300 skill is totally unrealistic...
Re: Sneak suggestions
« Reply #5 on: February 20, 2010, 10:14:39 pm »

i thank god for sneaking being nerfed, if it would be added back, more whiners would come to tell you to nerf it. :) and in my opinion i think sneaking was only destroying game... i remember guy with MINIGUN ran few hexes infront of me, appeared after shooting burst into me, i doubt thats umm... cool.
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Re: Sneak suggestions
« Reply #6 on: February 20, 2010, 10:20:48 pm »

Lil Jesus thank you for spamming. Read what I and Nice_Boat wrote above.
Quote
Second, talking about long range fighters... Some seriously big penalty to sneak while using/holding biggun would suit the situation and furthermore would prevent from making sneaking overpowered as it was before.
Quote
c) moving when sneaked costs 1 ap/hex; can't move if at 0 ap - silent run would allow you to make quick, short leaps but in general you wouldn't be able to move around too much
f) using skills, items and attacks unsneaks you

That would prevent bigguners from using sneak.
And yea also again. Read before you post.
Re: Sneak suggestions
« Reply #7 on: March 14, 2010, 03:30:19 pm »

Maybe instead of totally remaking sneak mechanic it is better to implement some additional items for sneak-using characters?
What i mean is stealth-boy from fallout 1. Of course in FO it should be different from the F1 one. Here are some thoughts how can it work in game

The main feature of stealth-boy:
-it eliminates the penalty on sneak skill caused by the direction of opponent.

The negative sides of using stealth-boy:
- only "one handed" weapon is allowed to use while holding the device in other hand.
- while working,  stealth-boy consumes a good amount of "fuel" (small energy cells or even micro fusion cells)
- the device isnt easy to get (maybe only some traders in npc driven factions should be able to sell it, and price should be high enough)

Such a device will be useful for spies and thieves while high price, need for fuel, penalty for using big guns and rifles will guarantee
(i hope) what we will not face the situation when hordes of bluesuit with hunting rifles seat in ambush for eternity, waiting for somebody to enter the town.
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Re: Sneak suggestions
« Reply #8 on: March 14, 2010, 03:32:55 pm »

Sneak:
Make different fomulas for mobs and players. The same formula to sneak up to player as now, but easier for critters. I mean, you don't need 300% sneak to get to harmless gecko, who will see you in 3 hexes anyway. Make no min. range for critters and a bit easier formula, so with 150% sneak you can sneak up from the back to most low leveled critters.
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gordulan

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Re: Sneak suggestions
« Reply #9 on: March 14, 2010, 03:36:47 pm »

no, now they will sit with .223 pistols near the exit grid and ghost all incoming people.
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Re: Sneak suggestions
« Reply #10 on: March 14, 2010, 03:58:10 pm »

Maybe sneaking should be enabled only to players that are holding weapons no bigger than knife (or 10mm pistol), and their armor cant be heavier then combat leather jacket? Someone with bigger weapon or heavier armor cant start sneaking, changing equipment will show him to other players. Then maybe sneaking could be improved?
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FischiPiSti

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Re: Sneak suggestions
« Reply #11 on: March 14, 2010, 07:30:12 pm »

How about adding a "sneak perk" to the leather jacker/combat leather jacket? It would negate the FOV penaltys. I mean....The blue suit isnt very good at blending in the enviroment imo :D

Weaponwise, i would add a sneak penalty to all weapons except unarmed(power fist etc)
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HtH suggestions: Melee: +DR(PA)
Unarmed: +AC(active sneak should boost AC as they are "less visible")
General "class" idea pool in the form of new perks with high skillrequirements: http://anarchyonline.wikia.com/wiki/Professions

Drakonis

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Re: Sneak suggestions
« Reply #12 on: March 14, 2010, 07:33:15 pm »

there is allready sneak penalty for equipement weight
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Re: Sneak suggestions
« Reply #13 on: March 14, 2010, 07:53:40 pm »

Not penalties. You could not use snake ability when you have "loud" armor or bigger (or just not so small) weapon in hand. This would solve problem with killers bursting from short range + sneakers would be easy to kill without good armor. Imo sneaking is essential for meele characters, they need this skill, but at the moment its useless.
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