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Author Topic: Molotov cocktail is fire damage?  (Read 6225 times)

Molotov cocktail is fire damage?
« on: January 10, 2012, 12:54:56 pm »

So, the question is: molotov cocktail damage is considered as fire? will it work with pyromaniac perk?
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Re: Molotov cocktail is fire damage?
« Reply #1 on: January 10, 2012, 05:27:16 pm »

So, the question is: molotov cocktail damage is considered as fire? will it work with pyromaniac perk?

So 2 levels = +40 damage per cocktail?

lolz
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Re: Molotov cocktail is fire damage?
« Reply #2 on: January 10, 2012, 05:40:45 pm »

Use search, there you'll see that damage considered as explode, but pyro will work with it, at least it was in devs plans long time ago, I don't know if they made it or not.
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Re: Molotov cocktail is fire damage?
« Reply #3 on: January 10, 2012, 05:58:40 pm »

I don't think they work with pyromaniac, as they should require 100% BG or 100% throwing
Re: Molotov cocktail is fire damage?
« Reply #4 on: January 12, 2012, 07:06:35 pm »

Pyro doesn't increase molotov's damage, tested. That's sad.
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Solar

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Re: Molotov cocktail is fire damage?
« Reply #5 on: January 12, 2012, 07:09:54 pm »

I thought about it, but in the end any perk that made flamers good made molotovs insane and any perk good for molotovs was too weak for the flamer.

So they couldn't share
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Johnnybravo

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Re: Molotov cocktail is fire damage?
« Reply #6 on: January 13, 2012, 03:11:07 am »

Why not use percentage increase :o?
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Solar

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Re: Molotov cocktail is fire damage?
« Reply #7 on: January 13, 2012, 09:25:31 am »

Consistency between the other perks and the traditional version.

I generally tried to keep things as close as possible to the originals, so it felt more like an update to the perk system rather than something totally new
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Andr3aZ

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Re: Molotov cocktail is fire damage?
« Reply #8 on: January 13, 2012, 10:20:25 am »

But with %increase you could buff flamers the way you wanted and buff molotovs but not overpower them.

Both weapons are like "starter/low tier-weapons" for throwser and BGers, later most people switch to LSW/Minigun/RL and Grenades/Dynacords, so I think its good to have a buff for those both to add variety in weapon usage.

When we talk about the original perk system, did Pyromaniac buff molotov in F2?

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Sarakin

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Re: Molotov cocktail is fire damage?
« Reply #9 on: January 14, 2012, 12:04:56 am »

All these +X constant damage perks could be reworked to +% damage so they can be used by more weapons, even single shotting ones
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Re: Molotov cocktail is fire damage?
« Reply #10 on: January 14, 2012, 12:10:51 am »

All these +X constant damage perks could be reworked to +% damage so they can be used by more weapons, even single shotting ones

I agree, also why not make perk which adds +20 damage to flamers and +10 to Molotovs instead +20 to both? :P
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Re: Molotov cocktail is fire damage?
« Reply #11 on: January 14, 2012, 12:28:15 am »

I'm not really sure why we'd need a perk for one low level weapon that already has alternatives above it :P

Why no +%s, because we stay rooted in the originals. There's still enough flexibility and tools in the original set-up to have multiple niches without abandoning the Fallout conventions.
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Re: Molotov cocktail is fire damage?
« Reply #12 on: January 14, 2012, 12:31:40 am »

Still pyromanics isnt good enough, and should be buffed by % instead of + damage, because there are also armor resists, and as we know even upgraded ammo got 0% DR and 0%DT so it doesnt increase damage, and high tech armors got like 25% of it.
Also you need to get close to get a shoot to enemy.
It cannot be good for farming, because ammo for it weigh too much, so there is something that need to be changed.
I suggest adding for second pyromanic perk +15% dmg instead of next +20 damage.
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Re: Molotov cocktail is fire damage?
« Reply #13 on: January 14, 2012, 12:38:11 am »

Or it could just add the equivalent of 15% in a flat bonus.  :-\

The damage of an improved flamer is actually pretty good. Against metal armours it actually exceeds even the newly upgraded to crazy levels Avenger.

There are also quite a few ways to get into range now too.


Very early to be writing off the flamers I think.
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Tomowolf

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Re: Molotov cocktail is fire damage?
« Reply #14 on: January 14, 2012, 12:43:00 am »

Well I did special character for that, now Iam leveling up, still I dont have any prints for flamer mk2 nor that upgraded fuel, so nothing from testing, or even playing with it.
As said before, too early to talk about it.

But it might need a buff in future I think, because old avenger still will win with those flamers.
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