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Changelog 10/01/2012

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The_Rat:

--- Quote from: TommyTheGun on January 10, 2012, 04:53:50 pm ---Is there a possibility he just didn't see you? Or you just stood in one place and he started shooting just like that? Also - slavers are cool so they smoke as cool people usualy do! Maybe he needed to smoke a cig before killing another pray. Did you hear lighter's sound and a smoke before getting attacked by any chance?

--- End quote ---
I just stood in one place and he started shooting. And no, definitely I didn't hear any lighter's sound.

Haraldx:
I spawned 1 hex away from merchant party. I was highly amazed I didn't die. Rat's idea so far is the best way to fix this issue.

codave:

--- Quote from: Solar on January 10, 2012, 07:43:55 pm ---Yes people being able to steal and run away inside the warning time. Also helps vs the 1 hex bursting and dynamite etc etc

--- End quote ---

Sure. lol

It's really working...

 ;)

T-888:

--- Quote from: Solar on January 10, 2012, 07:43:55 pm ---The age of high tech being high tech is approaching (hopefully!)

--- End quote ---

Don't worry we will find a way how to farm high tech stuff. Is it maxed HP , jinxed characters that makes enclave drop weapons and someone picks them up from ground that are in enclave faction or 2 proxy merc leader characters with 4 merceneries each finding vs encounters and just looting. Need just time to level up these specific task characters and then it's on and that's not it i have more ideas.

This game has no limits. Can't fix that. :)

Solar:
Don't want it to be impossible, I want it to be difficult ;)


--- Quote ---Sure. lol

It's really working...

 
--- End quote ---

Its only the beginning :)

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